void CallBackDelete(string response) { if (response == "") { return; } SleepingUserModel sleepingUser = JsonUtility.FromJson <SleepingUserModel>(response); print(sleepingUser); }
void CallBackSleepUser(string response) { if (response == "" || response == "invalid_token") { return; } SleepingUserModel sleepingUser = JsonUtility.FromJson <SleepingUserModel>(response); print(sleepingUser); Token.SaveCustomField("sleeping", "1"); gameManagerOBJ.GetComponent <GameManager>().InGameSleep(); loadMainSceneScript.SetDark(); }