public TerrainChunkNode(PhysicsWorld physicsWorld, TerrainComponent parentT, int x, int z, Vector3f scale, int chunkSize, TerrainChunkNode[] neighbors) : base("TerrainChunkNode") { this.physicsWorld = physicsWorld; this.x = x; this.z = z; this.neighbors = neighbors; this.scale = scale; this.chunkSize = chunkSize; this.parentT = parentT; }
public TerrainChunkNode(PhysicsWorld physicsWorld, TerrainComponent parentT, int x, int z, Vector3f scale, int chunkSize, TerrainChunkNode[] neighbors) : base("TerrainChunkNode") { this.physicsWorld = physicsWorld; this.x = x; this.z = z; this.neighbors = neighbors; this.scale = scale; this.chunkSize = chunkSize; this.parentT = parentT; }
public HeightInfo(TerrainComponent component, Vector2f pos, TerrainChunkNode chunk) { this.position = pos; this.chunk = chunk; this.component = component; }
public HeightInfo(TerrainComponent component, Vector2f pos, TerrainChunkNode chunk) { this.position = pos; this.chunk = chunk; this.component = component; }
public abstract TerrainChunkNode CreateNewChunk(PhysicsWorld physicsWorld, TerrainComponent parentT, int x, int z, Vector3f scale, int chunkSize, TerrainChunkNode[] neighbors);
public abstract TerrainChunkNode CreateNewChunk(PhysicsWorld physicsWorld, TerrainComponent parentT, int x, int z, Vector3f scale, int chunkSize, TerrainChunkNode[] neighbors);