private void InitSnifferItem(Vector2 pos) { SnifferItem = new DebugSnifferItem(pos); Sniffer = SnifferItem.GetProperty<SnifferProperty>(); Engine.InsertItem(SnifferItem); }
public void CleanupEngine() { VisibleItem = null; SightingItem = null; SmellableItem = null; SnifferItem = null; Visible = null; Sighting = null; Smellable = null; Sniffer = null; Map = null; Engine = null; }