예제 #1
0
        public SpriteRenderLayer(EntityWorld world, SpriteBatch spriteBatch)
        {
            _manager = new SpriteRenderManager(world, spriteBatch);

            InitOptions();
        }
예제 #2
0
        public SpriteRenderLayer(EntityWorld world)
        {
            _manager = new SpriteRenderManager(world);

            InitOptions();
        }