private void OnPowerupCollected(BasePowerup powerup) { if (powerup.GetPowerupType() == PowerupType.ScoreMultiplier) { ScoreMultiplier = ((ScoreMultiplier)powerup).GetMultiplier(); } }
private void OnPowerupExhausted(BasePowerup powerup) { if (powerup.GetPowerupType() == PowerupType.ScoreMultiplier) { ScoreMultiplier = 1; } }
private void OnPowerupExhausted(BasePowerup powerup) { if (powerup.GetPowerupType() == PowerupType.FastRunInvincibility) { moveSpeed -= ((FastRunInvincibility)powerup).GetSpeed(); } }