void Start() { if (!ShareUtils.CanShare()) { this.gameObject.SetActive(false); } }
public void Share(List <ScreenshotResolution> resolutions) { System.DateTime time = System.DateTime.Now; foreach (ScreenshotResolution resolution in resolutions) { // Parse UpdateFileName(resolution, time); var title = ScreenshotNameParser.ParseSymbols(m_ShareTitle, resolution, time); var subject = ScreenshotNameParser.ParseSymbols(m_ShareSubject, resolution, time); var text = ScreenshotNameParser.ParseSymbols(m_ShareText, resolution, time); // Share ShareUtils.ShareImage(resolution.m_Texture, resolution.m_FileName, title, subject, text); } }