void OnMouseDown() { Debug.Log("OnMouseDown()"); if (!(AlchemyTable.CanBrew && AlchemyTable.Finished)) { Instantiate(MovingCircle); } AlchemyTable.StartBrew(MovingCircle); }
void Awake() { AlchemyTable.Bottle = new PotionBottle(); AlchemyTable.Bottle.Type = TestBottle; AlchemyTable.Bottle.Behaviour = new BottleBehaviour(); AlchemyTable.Bottle.Behaviour.TimeToBrew = TestTimeToBrew; var borders = new GetBorders(); borders.Check(); AlchemyTable.AddIngredient(new Ingredient1()); AlchemyTable.AddIngredient(new Ingredient2()); }
void Brew() { AlchemyTable.Brew(); Debug.Log("Brew step"); }
//internal AlchemyTable Table; void OnTriggerExit2D(Collider2D col) { Debug.Log("Exit"); AlchemyTable.StopBrew(); }