public void SetViewPort(eCameraPos camerapos) { vtkCamera cam = m_render.GetActiveCamera(); cam.SetFocalPoint(0, 0, 0); switch (camerapos) { case eCameraPos.XTop: { cam.SetPosition(0, 0, -1); cam.ComputeViewPlaneNormal(); cam.SetViewUp(0, 1, 0); } break; case eCameraPos.YTop: { cam.SetPosition(0, -1, 0); cam.ComputeViewPlaneNormal(); cam.SetViewUp(0, 0, 1); } break; case eCameraPos.ZTop: { cam.SetPosition(-1, 0, 0); cam.ComputeViewPlaneNormal(); cam.SetViewUp(0, 1, 0); } break; case eCameraPos.XYZ: { cam.SetPosition(1, 1, 1); cam.ComputeViewPlaneNormal(); cam.SetViewUp(0, 1, 0); } break; default: { cam.SetPosition(0, 0, 0); cam.ComputeViewPlaneNormal(); cam.SetViewUp(0, 1, 0); } break; } m_render.ResetCamera(); m_renderWinCtrl.Refresh(); }
private void Window_Activated(object sender, EventArgs e) { // 一定要先 vtkformhost.Child = vtkControl;下面三条顺序不能乱 否则报错 切记! vtkformhost.Child = vtkControl; vtkRenderWindow renWin = vtkControl.RenderWindow; vtkRenderer aRenderer = renWin.GetRenderers().GetFirstRenderer(); renWin.AddRenderer(aRenderer); Marshal.Copy(ys1, 0, temp128, imgLine * imgPixel * imgNum); temp.SetArray(temp128, imgLine * imgPixel * imgNum, 1); testimgdata.SetDimensions(imgLine, imgPixel, imgNum); testimgdata.SetSpacing(1, 1, 4); testimgdata.SetScalarTypeToUnsignedChar(); testimgdata.SetNumberOfScalarComponents(1); testimgdata.AllocateScalars(); testimgdata.GetPointData().SetScalars(temp); testimgdata.Modified(); VtkSetColor(); VtkSetOpacity(); volumeProperty.SetColor(colorTransferFunction); volumeProperty.SetScalarOpacity(opacityTransferFunction); volumeProperty.ShadeOn(); volumeProperty.SetInterpolationTypeToLinear(); volumeMapper.SetVolumeRayCastFunction(compositeFunction); volumeMapper.SetInput(testimgdata); volume.SetMapper(volumeMapper); volume.SetProperty(volumeProperty); aCamera.SetViewUp(0, -1, 0); aCamera.SetPosition(-1, 0, 1); aCamera.ComputeViewPlaneNormal(); aRenderer.AddVolume(volume); aRenderer.SetBackground(0, 0, 0.6); aRenderer.SetActiveCamera(aCamera); aRenderer.ResetCamera(); renWin.SetSize(800, 800); renWin.Render(); }
internal void UpdateCamera(vtkCamera mainViewCamera) { //return; vtkCamera OrientationEnumViewCamera = _topRenderer.GetActiveCamera(); double[] mainViewCameraPosition = mainViewCamera.GetPosition(); double[] mainViewFocalPosition = mainViewCamera.GetFocalPoint(); double[] mainViewViewUp = mainViewCamera.GetViewUp(); OrientationEnumViewCamera.SetPosition(mainViewCameraPosition[0], mainViewCameraPosition[1], mainViewCameraPosition[2]); OrientationEnumViewCamera.SetFocalPoint(mainViewFocalPosition[0], mainViewFocalPosition[1], mainViewFocalPosition[2]); OrientationEnumViewCamera.SetViewUp(mainViewViewUp[0], mainViewViewUp[1], mainViewViewUp[2]); OrientationEnumViewCamera.ComputeViewPlaneNormal(); OrientationEnumViewCamera.ComputeProjAndViewParams(); OrientationEnumViewCamera.OrthogonalizeViewUp(); _topRenderer.ResetCameraClippingRange(); _topRenderer.ResetCamera(); }
int build3DViewFull() { Kitware.VTK.RenderWindowControl rw = new Kitware.VTK.RenderWindowControl(); vtkRenderWindow _renwin = rw.RenderWindow; vtkRenderer _render = _renwin.GetRenderers().GetFirstRenderer(); _renwin.AddRenderer(_render); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(_renwin); // 新建文件读取对象,常见的有vtkBMPReader、vtkDICOMImageReader、vtkJPEGReader等 vtkJPEGReader jpegReader = new vtkJPEGReader(); // 不同的reader需要设置的参数是不同的 因此本例仅适合jpegreader jpegReader.SetFilePrefix("C:/Users/DawnWind/Desktop/000/"); // 要打开的路径 jpegReader.SetFilePattern("%s%d.jpg"); // 图片文件名格式,此处为 0.jpg 1.jpg ... jpegReader.SetDataByteOrderToLittleEndian(); jpegReader.SetDataSpacing(1, 1, 1.4); // 设置图片中像素比,我理解得不清楚,具体请百度之 jpegReader.SetFileNameSliceSpacing(1); jpegReader.SetDataExtent(0, 209, 0, 209, 0, 29); // 这里因为在000文件夹里面有0.jpg ~ 29.jpg,所以设置为 0,29 // 每张图片的长宽为210 * 210 因此设置为0,209 jpegReader.Update(); // update这里要注意一下,对于VTK在默认情况下是在最后操作时候才一次性刷新 // 也就是说如果没有自动刷新的话,在一些中间过程中是无法获得到数据的,因为没update进去 vtkContourFilter skinExtractor = new vtkContourFilter(); skinExtractor.SetInputConnection(jpegReader.GetOutputPort()); skinExtractor.SetValue(200, 100); //值越大,保留的部分越少。 //重新计算法向量 vtkPolyDataNormals skinNormals = new vtkPolyDataNormals(); skinNormals.SetInputConnection(skinExtractor.GetOutputPort()); skinNormals.SetFeatureAngle(60.0); //Specify the angle that defines a sharp edge. //If the difference in angle across neighboring polygons is greater than this value, //the shared edge is considered "sharp". //create triangle strips and/or poly-lines 为了更快的显示速度 vtkStripper skinStripper = new vtkStripper(); skinStripper.SetInputConnection(skinNormals.GetOutputPort()); vtkPolyDataMapper skinMapper = new vtkPainterPolyDataMapper(); skinMapper.SetInputConnection(skinStripper.GetOutputPort()); skinMapper.ScalarVisibilityOff(); //这样不会带颜色 vtkActor skin = new vtkActor(); skin.SetMapper(skinMapper); // An outline provides context around the data. // 一个围绕在物体的立体框,可以先忽略 /* * vtkOutlineFilter> outlineData = * vtkOutlineFilter>::New(); * outlineData.SetInputConnection(dicomReader.GetOutputPort()); * * vtkPolyDataMapper> mapOutline = * vtkPolyDataMapper>::New(); * mapOutline.SetInputConnection(outlineData.GetOutputPort()); * * vtkActor> outline = * vtkActor>::New(); * outline.SetMapper(mapOutline); * outline.GetProperty().SetColor(0,0,0); * * aRenderer.AddActor(outline); */ // It is convenient to create an initial view of the data. The FocalPoint // and Position form a vector direction. Later on (ResetCamera() method) // this vector is used to position the camera to look at the data in // this direction. vtkCamera aCamera = new vtkCamera(); aCamera.SetViewUp(0, 0, -1); aCamera.SetPosition(0, 1, 0); aCamera.SetFocalPoint(0, 0, 0); aCamera.ComputeViewPlaneNormal(); aCamera.Azimuth(30.0); aCamera.Elevation(30.0); // Actors are added to the renderer. An initial camera view is created. // The Dolly() method moves the camera towards the FocalPoint, // thereby enlarging the image. _render.AddActor(skin); _render.SetActiveCamera(aCamera); _render.ResetCamera(); aCamera.Dolly(1.5); // Set a background color for the renderer and set the size of the // render window (expressed in pixels). _render.SetBackground(.2, .3, .4); _renwin.SetSize(640, 480); // Note that when camera movement occurs (as it does in the Dolly() // method), the clipping planes often need adjusting. Clipping planes // consist of two planes: near and far along the view direction. The // near plane clips out objects in front of the plane; the far plane // clips out objects behind the plane. This way only what is drawn // between the planes is actually rendered. _render.ResetCameraClippingRange(); // Initialize the event loop and then start it. iren.Initialize(); iren.Start(); return(0); }
private void fy3DModelPage_Load(object sender, EventArgs e) { #region FileOutputWindow收集异常或错误 vtkFileOutputWindow fileOutputWindow = vtkFileOutputWindow.New(); fileOutputWindow.SetFileName("output.txt"); vtkOutputWindow.SetInstance(fileOutputWindow); #endregion //绘制 m_Renderer = renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer(); //设置背景颜色 m_Renderer.SetBackground(0, 0, 0); //清空所有演员对象 m_Renderer.GetViewProps().RemoveAllItems(); //创建外框线 vtkActor OutlineActor = BuildOutlineActor(m_ImageData); m_Renderer.AddActor(OutlineActor); //绘制坐标轴 DrawAxes(); //绘制色标 vtkScalarBarActor ScaleBarActor = BuildScalarBar(); m_Renderer.AddActor(ScaleBarActor); switch (m_PageMode) { case fy3DModelPageMode.Normal_Mode: DrawMode_Normal(); break; case fy3DModelPageMode.Slice_Mode: DrawMode_Slice(); break; case fy3DModelPageMode.HollowOut_Mode: DrawMode_HollowOut(); break; } //设置Camera对象 vtkCamera Camera = vtkCamera.New(); if (m_CameraFocalPoint != null) { Camera.SetFocalPoint(m_CameraFocalPoint[0], m_CameraFocalPoint[1], m_CameraFocalPoint[2]); Camera.SetPosition(m_CameraPoint[0], m_CameraPoint[1], m_CameraPoint[2]); Camera.SetViewUp(m_CameraViewUp[0], m_CameraViewUp[1], m_CameraViewUp[2]); Camera.ComputeViewPlaneNormal(); } else { Camera = m_Renderer.GetActiveCamera(); } m_Renderer.SetActiveCamera(Camera); m_Renderer.ResetCamera(); renderWindowControl1.RenderWindow.Render(); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVgaussian(String [] argv) { //Prefix Content is: "" ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); renWin.SetSize((int)300,(int)300); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); camera = new vtkCamera(); camera.ParallelProjectionOn(); camera.SetViewUp((double)0,(double)1,(double)0); camera.SetFocalPoint((double)12,(double)10.5,(double)15); camera.SetPosition((double)-70,(double)15,(double)34); camera.ComputeViewPlaneNormal(); ren1.SetActiveCamera((vtkCamera)camera); // Create the reader for the data[] //vtkStructuredPointsReader reader[] reader = new vtkGaussianCubeReader(); reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/m4_TotalDensity.cube"); reader.SetHBScale((double)1.1); reader.SetBScale((double)10); reader.Update(); range = reader.GetGridOutput().GetPointData().GetScalars().GetRange(); min = (double)(lindex(range,0)); max = (double)(lindex(range,1)); readerSS = new vtkImageShiftScale(); readerSS.SetInput((vtkDataObject)reader.GetGridOutput()); readerSS.SetShift((double)min*-1); readerSS.SetScale((double)255/(max-min)); readerSS.SetOutputScalarTypeToUnsignedChar(); bounds = new vtkOutlineFilter(); bounds.SetInput((vtkDataObject)reader.GetGridOutput()); boundsMapper = vtkPolyDataMapper.New(); boundsMapper.SetInputConnection((vtkAlgorithmOutput)bounds.GetOutputPort()); boundsActor = new vtkActor(); boundsActor.SetMapper((vtkMapper)boundsMapper); boundsActor.GetProperty().SetColor((double)0,(double)0,(double)0); contour = new vtkContourFilter(); contour.SetInput((vtkDataObject)reader.GetGridOutput()); contour.GenerateValues((int)5,(double)0,(double).05); contourMapper = vtkPolyDataMapper.New(); contourMapper.SetInputConnection((vtkAlgorithmOutput)contour.GetOutputPort()); contourMapper.SetScalarRange((double)0,(double).1); ((vtkLookupTable)contourMapper.GetLookupTable()).SetHueRange(0.32,0); contourActor = new vtkActor(); contourActor.SetMapper((vtkMapper)contourMapper); contourActor.GetProperty().SetOpacity((double).5); // Create transfer mapping scalar value to opacity[] opacityTransferFunction = new vtkPiecewiseFunction(); opacityTransferFunction.AddPoint((double)0,(double)0.01); opacityTransferFunction.AddPoint((double)255,(double)0.35); opacityTransferFunction.ClampingOn(); // Create transfer mapping scalar value to color[] colorTransferFunction = new vtkColorTransferFunction(); colorTransferFunction.AddHSVPoint((double)0.0,(double)0.66,(double)1.0,(double)1.0); colorTransferFunction.AddHSVPoint((double)50.0,(double)0.33,(double)1.0,(double)1.0); colorTransferFunction.AddHSVPoint((double)100.0,(double)0.00,(double)1.0,(double)1.0); // The property describes how the data will look[] volumeProperty = new vtkVolumeProperty(); volumeProperty.SetColor((vtkColorTransferFunction)colorTransferFunction); volumeProperty.SetScalarOpacity((vtkPiecewiseFunction)opacityTransferFunction); volumeProperty.SetInterpolationTypeToLinear(); // The mapper / ray cast function know how to render the data[] compositeFunction = new vtkVolumeRayCastCompositeFunction(); volumeMapper = new vtkVolumeRayCastMapper(); //vtkVolumeTextureMapper2D volumeMapper[] volumeMapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)compositeFunction); volumeMapper.SetInputConnection((vtkAlgorithmOutput)readerSS.GetOutputPort()); // The volume holds the mapper and the property and[] // can be used to position/orient the volume[] volume = new vtkVolume(); volume.SetMapper((vtkAbstractVolumeMapper)volumeMapper); volume.SetProperty((vtkVolumeProperty)volumeProperty); ren1.AddVolume((vtkProp)volume); //ren1 AddActor contourActor[] ren1.AddActor((vtkProp)boundsActor); //#####################################################################[] Sphere = new vtkSphereSource(); Sphere.SetCenter((double)0,(double)0,(double)0); Sphere.SetRadius((double)1); Sphere.SetThetaResolution((int)16); Sphere.SetStartTheta((double)0); Sphere.SetEndTheta((double)360); Sphere.SetPhiResolution((int)16); Sphere.SetStartPhi((double)0); Sphere.SetEndPhi((double)180); Glyph = new vtkGlyph3D(); Glyph.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); Glyph.SetOrient((int)1); Glyph.SetColorMode((int)1); //Glyph ScalingOn[] Glyph.SetScaleMode((int)2); Glyph.SetScaleFactor((double).6); Glyph.SetSource((vtkPolyData)Sphere.GetOutput()); AtomsMapper = vtkPolyDataMapper.New(); AtomsMapper.SetInputConnection((vtkAlgorithmOutput)Glyph.GetOutputPort()); AtomsMapper.SetImmediateModeRendering((int)1); AtomsMapper.UseLookupTableScalarRangeOff(); AtomsMapper.SetScalarVisibility((int)1); AtomsMapper.SetScalarModeToDefault(); Atoms = new vtkActor(); Atoms.SetMapper((vtkMapper)AtomsMapper); Atoms.GetProperty().SetRepresentationToSurface(); Atoms.GetProperty().SetInterpolationToGouraud(); Atoms.GetProperty().SetAmbient((double)0.15); Atoms.GetProperty().SetDiffuse((double)0.85); Atoms.GetProperty().SetSpecular((double)0.1); Atoms.GetProperty().SetSpecularPower((double)100); Atoms.GetProperty().SetSpecularColor((double)1,(double)1,(double)1); Atoms.GetProperty().SetColor((double)1,(double)1,(double)1); Tube = new vtkTubeFilter(); Tube.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); Tube.SetNumberOfSides((int)16); Tube.SetCapping((int)0); Tube.SetRadius((double)0.2); Tube.SetVaryRadius((int)0); Tube.SetRadiusFactor((double)10); BondsMapper = vtkPolyDataMapper.New(); BondsMapper.SetInputConnection((vtkAlgorithmOutput)Tube.GetOutputPort()); BondsMapper.SetImmediateModeRendering((int)1); BondsMapper.UseLookupTableScalarRangeOff(); BondsMapper.SetScalarVisibility((int)1); BondsMapper.SetScalarModeToDefault(); Bonds = new vtkActor(); Bonds.SetMapper((vtkMapper)BondsMapper); Bonds.GetProperty().SetRepresentationToSurface(); Bonds.GetProperty().SetInterpolationToGouraud(); Bonds.GetProperty().SetAmbient((double)0.15); Bonds.GetProperty().SetDiffuse((double)0.85); Bonds.GetProperty().SetSpecular((double)0.1); Bonds.GetProperty().SetSpecularPower((double)100); Bonds.GetProperty().SetSpecularColor((double)1,(double)1,(double)1); Bonds.GetProperty().SetColor((double)1,(double)1,(double)1); ren1.AddActor((vtkProp)Bonds); ren1.AddActor((vtkProp)Atoms); //###################################################[] ren1.SetBackground((double)1,(double)1,(double)1); ren1.ResetCamera(); renWin.Render(); //method moved renWin.AbortCheckEvt += new Kitware.VTK.vtkObject.vtkObjectEventHandler(TkCheckAbort_Command.Execute); iren.Initialize(); //deleteAllVTKObjects(); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVgaussian(String [] argv) { //Prefix Content is: "" ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.SetMultiSamples(0); renWin.AddRenderer((vtkRenderer)ren1); renWin.SetSize((int)300, (int)300); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); camera = new vtkCamera(); camera.ParallelProjectionOn(); camera.SetViewUp((double)0, (double)1, (double)0); camera.SetFocalPoint((double)12, (double)10.5, (double)15); camera.SetPosition((double)-70, (double)15, (double)34); camera.ComputeViewPlaneNormal(); ren1.SetActiveCamera((vtkCamera)camera); // Create the reader for the data[] //vtkStructuredPointsReader reader[] reader = new vtkGaussianCubeReader(); reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/m4_TotalDensity.cube"); reader.SetHBScale((double)1.1); reader.SetBScale((double)10); reader.Update(); range = reader.GetGridOutput().GetPointData().GetScalars().GetRange(); min = (double)(lindex(range, 0)); max = (double)(lindex(range, 1)); readerSS = new vtkImageShiftScale(); readerSS.SetInputData((vtkDataObject)reader.GetGridOutput()); readerSS.SetShift((double)min * -1); readerSS.SetScale((double)255 / (max - min)); readerSS.SetOutputScalarTypeToUnsignedChar(); bounds = new vtkOutlineFilter(); bounds.SetInputData((vtkDataObject)reader.GetGridOutput()); boundsMapper = vtkPolyDataMapper.New(); boundsMapper.SetInputConnection((vtkAlgorithmOutput)bounds.GetOutputPort()); boundsActor = new vtkActor(); boundsActor.SetMapper((vtkMapper)boundsMapper); boundsActor.GetProperty().SetColor((double)0, (double)0, (double)0); contour = new vtkContourFilter(); contour.SetInputData((vtkDataObject)reader.GetGridOutput()); contour.GenerateValues((int)5, (double)0, (double).05); contourMapper = vtkPolyDataMapper.New(); contourMapper.SetInputConnection((vtkAlgorithmOutput)contour.GetOutputPort()); contourMapper.SetScalarRange((double)0, (double).1); ((vtkLookupTable)contourMapper.GetLookupTable()).SetHueRange(0.32, 0); contourActor = new vtkActor(); contourActor.SetMapper((vtkMapper)contourMapper); contourActor.GetProperty().SetOpacity((double).5); // Create transfer mapping scalar value to opacity[] opacityTransferFunction = new vtkPiecewiseFunction(); opacityTransferFunction.AddPoint((double)0, (double)0.01); opacityTransferFunction.AddPoint((double)255, (double)0.35); opacityTransferFunction.ClampingOn(); // Create transfer mapping scalar value to color[] colorTransferFunction = new vtkColorTransferFunction(); colorTransferFunction.AddHSVPoint((double)0.0, (double)0.66, (double)1.0, (double)1.0); colorTransferFunction.AddHSVPoint((double)50.0, (double)0.33, (double)1.0, (double)1.0); colorTransferFunction.AddHSVPoint((double)100.0, (double)0.00, (double)1.0, (double)1.0); // The property describes how the data will look[] volumeProperty = new vtkVolumeProperty(); volumeProperty.SetColor((vtkColorTransferFunction)colorTransferFunction); volumeProperty.SetScalarOpacity((vtkPiecewiseFunction)opacityTransferFunction); volumeProperty.SetInterpolationTypeToLinear(); // The mapper / ray cast function know how to render the data[] compositeFunction = new vtkVolumeRayCastCompositeFunction(); volumeMapper = new vtkVolumeRayCastMapper(); //vtkVolumeTextureMapper2D volumeMapper[] volumeMapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)compositeFunction); volumeMapper.SetInputConnection((vtkAlgorithmOutput)readerSS.GetOutputPort()); // The volume holds the mapper and the property and[] // can be used to position/orient the volume[] volume = new vtkVolume(); volume.SetMapper((vtkAbstractVolumeMapper)volumeMapper); volume.SetProperty((vtkVolumeProperty)volumeProperty); ren1.AddVolume((vtkProp)volume); //ren1 AddActor contourActor[] ren1.AddActor((vtkProp)boundsActor); //#####################################################################[] Sphere = new vtkSphereSource(); Sphere.SetCenter((double)0, (double)0, (double)0); Sphere.SetRadius((double)1); Sphere.SetThetaResolution((int)16); Sphere.SetStartTheta((double)0); Sphere.SetEndTheta((double)360); Sphere.SetPhiResolution((int)16); Sphere.SetStartPhi((double)0); Sphere.SetEndPhi((double)180); Glyph = new vtkGlyph3D(); Glyph.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); Glyph.SetOrient((int)1); Glyph.SetColorMode((int)1); //Glyph ScalingOn[] Glyph.SetScaleMode((int)2); Glyph.SetScaleFactor((double).6); Glyph.SetSourceConnection(Sphere.GetOutputPort()); AtomsMapper = vtkPolyDataMapper.New(); AtomsMapper.SetInputConnection((vtkAlgorithmOutput)Glyph.GetOutputPort()); AtomsMapper.SetImmediateModeRendering((int)1); AtomsMapper.UseLookupTableScalarRangeOff(); AtomsMapper.SetScalarVisibility((int)1); AtomsMapper.SetScalarModeToDefault(); Atoms = new vtkActor(); Atoms.SetMapper((vtkMapper)AtomsMapper); Atoms.GetProperty().SetRepresentationToSurface(); Atoms.GetProperty().SetInterpolationToGouraud(); Atoms.GetProperty().SetAmbient((double)0.15); Atoms.GetProperty().SetDiffuse((double)0.85); Atoms.GetProperty().SetSpecular((double)0.1); Atoms.GetProperty().SetSpecularPower((double)100); Atoms.GetProperty().SetSpecularColor((double)1, (double)1, (double)1); Atoms.GetProperty().SetColor((double)1, (double)1, (double)1); Tube = new vtkTubeFilter(); Tube.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); Tube.SetNumberOfSides((int)16); Tube.SetCapping((int)0); Tube.SetRadius((double)0.2); Tube.SetVaryRadius((int)0); Tube.SetRadiusFactor((double)10); BondsMapper = vtkPolyDataMapper.New(); BondsMapper.SetInputConnection((vtkAlgorithmOutput)Tube.GetOutputPort()); BondsMapper.SetImmediateModeRendering((int)1); BondsMapper.UseLookupTableScalarRangeOff(); BondsMapper.SetScalarVisibility((int)1); BondsMapper.SetScalarModeToDefault(); Bonds = new vtkActor(); Bonds.SetMapper((vtkMapper)BondsMapper); Bonds.GetProperty().SetRepresentationToSurface(); Bonds.GetProperty().SetInterpolationToGouraud(); Bonds.GetProperty().SetAmbient((double)0.15); Bonds.GetProperty().SetDiffuse((double)0.85); Bonds.GetProperty().SetSpecular((double)0.1); Bonds.GetProperty().SetSpecularPower((double)100); Bonds.GetProperty().SetSpecularColor((double)1, (double)1, (double)1); Bonds.GetProperty().SetColor((double)1, (double)1, (double)1); ren1.AddActor((vtkProp)Bonds); ren1.AddActor((vtkProp)Atoms); //###################################################[] ren1.SetBackground((double)1, (double)1, (double)1); ren1.ResetCamera(); renWin.Render(); //method moved renWin.AbortCheckEvt += new Kitware.VTK.vtkObject.vtkObjectEventHandler(TkCheckAbort_Command.Execute); iren.Initialize(); //deleteAllVTKObjects(); }
private void renderWindowControl1_Load(object sender, EventArgs e) { vtkRenderWindow renWin = renderWindowControl1.RenderWindow; _render = renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer(); //_render.SetBackground(1, 1, 1); _render.SetBackground(1.0, 1.0, 1.0); // 设置页面底部颜色值 _render.SetBackground2(0.529, 0.8078, 0.92157); // 设置页面顶部颜色值 _render.SetGradientBackground(true); // 开启渐变色背景设置 double axesScale = 1; // 初始化vtk窗口 vtkAxesActor axes = vtkAxesActor.New(); axes.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetColor(1, 0, 0); //修改X字体颜色为红色 axes.GetYAxisCaptionActor2D().GetCaptionTextProperty().SetColor(0, 2, 0); //修改Y字体颜色为绿色 axes.GetZAxisCaptionActor2D().GetCaptionTextProperty().SetColor(0, 0, 3); //修改Z字体颜色为蓝色 axes.SetConeRadius(0.3); axes.SetConeResolution(20); //axes->SetTotalLength(10, 10, 10); //修改坐标尺寸 vtkAxesActor axes1 = vtkAxesActor.New(); axes1.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetColor(1, 0, 0); //修改X字体颜色为红色 axes1.GetYAxisCaptionActor2D().GetCaptionTextProperty().SetColor(0, 2, 0); //修改Y字体颜色为绿色 axes1.GetZAxisCaptionActor2D().GetCaptionTextProperty().SetColor(0, 0, 3); //修改Z字体颜色为蓝色 axes1.SetConeRadius(0.03); axes1.AxisLabelsOff(); axes1.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetFontSize(1); //axes1.SetConeRadius(0.3); axes1.SetConeResolution(20); _render.AddActor(axes1); vtkRenderWindowInteractor interactor = vtkRenderWindowInteractor.New(); interactor.SetRenderWindow(renWin); vtkInteractorStyleTrackballCamera style = vtkInteractorStyleTrackballCamera.New(); interactor.SetInteractorStyle(style); renWin.SetInteractor(interactor); interactor.Initialize(); vtkCamera aCamera = vtkCamera.New(); aCamera.SetViewUp(0, 0, 1); //设视角位置 aCamera.SetPosition(0, -3 * axesScale, 0); //设观察对象位 aCamera.SetFocalPoint(0, 0, 0); //设焦点 aCamera.ComputeViewPlaneNormal(); //自动 _render.SetActiveCamera(aCamera); _render.ResetCamera(); renWin.Render(); widget1 = vtkOrientationMarkerWidget.New(); widget1.SetOutlineColor(0.9300, 0.5700, 0.1300); widget1.SetOrientationMarker(axes); widget1.SetInteractor(interactor); widget1.SetViewport(0.0, 0.0, 0.25, 0.25); widget1.SetEnabled(1); widget1.InteractiveOff(); //_render.AddViewProp(FrustumCone.genActor(new CompontData())); }