// Start is called before the first frame update void Start() { enemySnake = Camera.main.GetComponent <spawnEnemy>(); xPos = this.gameObject.transform.position.x; yPos = this.gameObject.transform.position.y; timer = timerMax; }
// Start is called before the first frame update void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); if (SceneManager.GetActiveScene().name == "Level2" || SceneManager.GetActiveScene().name == "Level3") { enemySpawner = Camera.main.GetComponent <spawnEnemy>(); } }
// Use this for initialization void Start() { Instance = this; player = GameObject.FindWithTag("Player").transform; realTimer = timerSet; realLTimer = LtimerSet; realBossTimer = bossTimerSet; //adding lieutenant Spawn points to an array lieutenantPoints [0] = lieutenantSpawn1; lieutenantPoints [1] = lieutenantSpawn2; lieutenantPoints [2] = lieutenantSpawn3; lieutenantPoints [3] = lieutenantSpawn4; lieutenantPoints [4] = lieutenantSpawn5; lieutenantPoints [5] = lieutenantSpawn6; }
// Start is called before the first frame update void Start() { mat = Resources.Load <Material>("Material/PathMat"); inGamePathLine = this.gameObject.GetComponent <LineRenderer>(); inGamePathLine.material = mat; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.3f); inGamePathLine.widthCurve = curve; if (SceneManager.GetActiveScene().name == "Level2") { inGamePathLine.startColor = new Color32(240, 255, 0, 100); inGamePathLine.endColor = new Color32(199, 207, 36, 100); } currentTarget = 1; Debug.Log(this.name); //the instance of the seeker attached to this game object seeker = GetComponent <Seeker>(); enemySnake = Camera.main.GetComponent <spawnEnemy>(); tailsize = enemySnake.snakeLength; targets = GameObject.FindGameObjectsWithTag("Player"); target = targets[0]; //generate the initial path pathToFollow = seeker.StartPath(transform.position, target.transform.position); //move the red robot towards the green enemy StartCoroutine(moveTowardsTarget(this.transform)); }
void Start() { //gameOver = false; restart = false; gameOverText.text = ""; restartText.text = ""; manaOverText.text = ""; quoteText.text = ""; score = 0; DisplayScore(); StartCoroutine(SpawnWaves()); GameObject gameManager = GameObject.FindGameObjectWithTag("SlimeSpawner"); spawnEnemies = gameManager.GetComponent <spawnEnemy>(); if (null == spawnEnemies) { Debug.Log("spawnEnemies null GameController"); } }