void OnTriggerEnter2D(Collider2D collider2d) { if (collider2d.tag == "Seat" && !leaving) { seat1 = collider2d.gameObject.GetComponent <seat>(); if (!seat1.getBusy()) { foundSeat = true; // mySeatFlag = 1; //print("setting seat to busy"); seat1.setBusy(); } } if (myOrder.Contains(collider2d.tag)) { item = collider2d; giveOrder = true; } }
void OnTriggerEnter2D(Collider2D collider2d) { if (collider2d.tag == "Seat" && !leaving) { seat1 = collider2d.gameObject.GetComponent<seat>(); if (!seat1.getBusy()) { foundSeat = true; // mySeatFlag = 1; //print("setting seat to busy"); seat1.setBusy(); } } if (myOrder.Contains(collider2d.tag)) { item = collider2d; giveOrder = true; } }