public void ColliderOn(string type) { if (type == "coin") { SpawnOneMoney(); SoundController.PlaySound(soundsGame.coin); addScore(); sceneC.addSpeedToScene(); } if (type == "bomb") { changeAnimationShip(false); SoundController.PlaySound(soundsGame.shipExplosion); gameC.setCurrentGameState(GameState.GAMEOVER); expo.SetActive(true); } }
void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.tag == "coin") { SoundController.PlaySound(soundsGame.loser); playerC.changeAnimationShip(false); gameC.setCurrentGameState(GameState.GAMEOVER); } if (coll.gameObject.tag == "bomb") { SoundController.PlaySound(soundsGame.bombDrop); int auxB = PlayerPrefs.GetInt("ptc_bombsDrown"); auxB++; PlayerPrefs.SetInt("ptc_bombsDrown", auxB); showWaterDrop(new Vector3(coll.transform.position.x, -6.7f, 0f)); coll.gameObject.SetActive(false); sceneC.addSpeedToScene(); } }