public prelayer_class(int length, int index2) { this.foldout = true; this.linked = true; this.remarks = new remarks_class(); this.interface_display_layer = true; this.layers_foldout = true; this.layers_active = true; this.layer = new List <layer_class>(); this.predescription = new predescription_class(); this.layer_text = "Layer(1):"; this.view_heightmap_layer = true; this.view_color_layer = true; this.view_splat_layer = true; this.view_tree_layer = true; this.view_grass_layer = true; this.view_object_layer = true; this.prearea = new area_class(); this.objects_placed = new List <distance_class>(); this.index = index2; if (length > 0) { for (int i = 0; i < length; i++) { this.layer.Add(new layer_class()); this.layer[0].output = layer_output_enum.splat; this.predescription.add_layer_index(i, i, 0); } } }
public prelayer_class(int length, int index2) { this.foldout = true; this.linked = true; this.remarks = new remarks_class(); this.interface_display_layer = true; this.layers_foldout = true; this.layers_active = true; this.layer = new List<layer_class>(); this.predescription = new predescription_class(); this.layer_text = "Layer(1):"; this.view_heightmap_layer = true; this.view_color_layer = true; this.view_splat_layer = true; this.view_tree_layer = true; this.view_grass_layer = true; this.view_object_layer = true; this.prearea = new area_class(); this.objects_placed = new List<distance_class>(); this.index = index2; if (length > 0) { for (int i = 0; i < length; i++) { this.layer.Add(new layer_class()); this.layer[0].output = layer_output_enum.splat; this.predescription.add_layer_index(i, i, 0); } } }
public description_class() { this.foldout = true; this.text = "Root"; this.remarks = new remarks_class(); this.layer_index = new List <int>(); this.layers_active = true; this.layers_foldout = true; this.swap_text = "S"; }
public description_class() { this.foldout = true; this.text = "Root"; this.remarks = new remarks_class(); this.layer_index = new List<int>(); this.layers_active = true; this.layers_foldout = true; this.swap_text = "S"; }
public layer_class() { this.active = true; this.color_layer = new Color(1.5f, 1.5f, 1.5f, (float)1); this.output = layer_output_enum.color; this.strength = (float)1; this.zoom = (float)1; this.offset_range = new Vector2((float)5, (float)5); this.text = string.Empty; this.text_placed = string.Empty; this.remarks = new remarks_class(); this.height_output = new height_output_class(); this.color_output = new color_output_class(); this.splat_output = new splat_output_class(); this.tree_output = new tree_output_class(); this.grass_output = new grass_output_class(); this.object_output = new object_output_class(); this.swap_text = "S"; this.prefilter = new prefilter_class(); this.objects_placed = new List <distance_class>(); this.object_output = new object_output_class(); }
public layer_class() { this.active = true; this.color_layer = new Color(1.5f, 1.5f, 1.5f, (float)1); this.output = layer_output_enum.color; this.strength = (float)1; this.zoom = (float)1; this.offset_range = new Vector2((float)5, (float)5); this.text = string.Empty; this.text_placed = string.Empty; this.remarks = new remarks_class(); this.height_output = new height_output_class(); this.color_output = new color_output_class(); this.splat_output = new splat_output_class(); this.tree_output = new tree_output_class(); this.grass_output = new grass_output_class(); this.object_output = new object_output_class(); this.swap_text = "S"; this.prefilter = new prefilter_class(); this.objects_placed = new List<distance_class>(); this.object_output = new object_output_class(); }
public terrain_area_class() { this.terrains = new List <terrain_class2>(); this.tiles = new tile_class(); this.tiles_select = new tile_class(); this.tiles_select_link = true; this.center = new Vector3((float)0, (float)0, (float)0); this.center_synchronous = true; this.tile_synchronous = true; this.tile_position_synchronous = true; this.text_edit = string.Empty; this.remarks = new remarks_class(); this.copy_settings = true; this.foldout = true; this.terrains_active = true; this.terrains_scene_active = true; this.terrains_foldout = true; this.auto_search = new auto_search_class(); this.auto_name = new auto_search_class(); this.scene_name = "Terrain"; this.asset_name = "New Terrain"; this.set_terrain_text(); }