예제 #1
0
 void Start()
 {
     _anim = gameObject.GetComponent<Animation>();
     _hoverhighlight = gameObject.GetComponent<objectHoverHighlight>();
     //		_particles = gameObject.GetComponentInChildren<ParticleSystem>();
     //		_objectget = gameObject.GetComponentInChildren<chestObjectGet>();
     petMov = GameObject.Find("pet").GetComponent<petMovement>();
     petLook = GameObject.Find("pet").GetComponent<petLookAt>();
     petAnim = GameObject.Find("pet").GetComponent<petAnimation>();
 }
예제 #2
0
    void Start()
    {
        _objectSpawn = gameObject.transform.Find("mesh_active_chest_bottom/objectSpawn");
        _camCutscene = cam.GetComponent<cutsceneMoveCamera>();
        cameraLocation = gameObject.transform.Find ("cameraLocation");
        fairyMov = GameObject.Find("pet").GetComponent<petMovement>();
        fairyLook = GameObject.Find("pet").GetComponent<petLookAt>();

        //get original position and new position for Vector3 Lerp
        _objectSpawnOrigPos = _objectSpawn.position;
        _objectspawnNewPos = _objectSpawnOrigPos + new Vector3(0, 4, 0);
    }