public void startNewGame() { dm.writeDataResetToFile(); dm.writePortResetToFile(); SceneManager.LoadScene("sceneMap", LoadSceneMode.Single); }
public void clickEndButton() { //If you dont have money then it takes you back to the main scene and resets the game save dm.writeDataResetToFile(); dm.writePortResetToFile(); dm.writeMarketForcesResetToFile(); SceneManager.LoadScene("sceneMain", LoadSceneMode.Single); }
//If the data is screwed up then you can reset it public void resetAllData() { dm.writeDataResetToFile(); dm.writePortResetToFile(); dm.writeMarketForcesResetToFile(); //update the input fields gameData.text = dm.returnWholeGameData(); portData.text = dm.returnWholePorts(); }
public void closeAlert() { //If they still have money if (Int32.Parse(gameData[0]) > 0) { alertPanel.SetActive(false); } else { //If you dont have money then it takes you back to the main scene and resets the game save dm.writeDataResetToFile(); dm.writePortResetToFile(); dm.writeMarketForcesResetToFile(); SceneManager.LoadScene("sceneMain", LoadSceneMode.Single); } }