public void OnTarget(attributes atb) { if (!atb.CompareTag(tag)) { stateNow = statesIa.chase; atbTarget = atb; } }
protected virtual void OnTriggerEnter2D(Collider2D collision) { attributes atb = collision.GetComponentInParent <attributes>(); if (atb && !atb.CompareTag(ownerAtb.tag)) { DamgeAplication(atb, 1f, Vector2.zero); } //Som de acerto do progetil AudioSource ad = repository.GetAudioSource(); ad.PlayOneShot(weaponInfs.clipHit); gameObject.SetActive(false); }