public static void Initialize() { Main.Log("Initialized"); ZEWarriorSettings.Load(); _settings = ZEWarriorSettings.CurrentSetting; Talents.InitTalents(_settings.AssignTalents, _settings.UseDefaultTalents, _settings.TalentCodes); FightEvents.OnFightEnd += (ulong guid) => { _fightingACaster = false; _meleeTimer.Reset(); _pullMeleeTimer.Reset(); _pullFromAfar = false; Main.SetRange(Main.DefaultMeleeRange); }; Rotation(); }
public static void ShowConfiguration() { ZEWarriorSettings.Load(); ZEWarriorSettings.CurrentSetting.ToForm(); ZEWarriorSettings.CurrentSetting.Save(); }