/// <summary> /// Called to update the entity's position/logic. /// </summary> public override void OnUpdate() { base.OnUpdate(); if (GetTimeSinceHit() > 0) { SetTimeSinceHit(GetTimeSinceHit() - 1); } if (GetDamageTaken() > 0) { SetDamageTaken(GetDamageTaken() - 1); } PrevPosX = PosX; PrevPosY = PosY; PrevPosZ = PosZ; int i = 5; float d = 0.0F; for (int j = 0; j < i; j++) { float d2 = (BoundingBox.MinY + ((BoundingBox.MaxY - BoundingBox.MinY) * (j + 0)) / i) - 0.125F; float d8 = (BoundingBox.MinY + ((BoundingBox.MaxY - BoundingBox.MinY) * (j + 1)) / i) - 0.125F; AxisAlignedBB axisalignedbb = AxisAlignedBB.GetBoundingBoxFromPool(BoundingBox.MinX, d2, BoundingBox.MinZ, BoundingBox.MaxX, d8, BoundingBox.MaxZ); if (WorldObj.IsAABBInMaterial(axisalignedbb, Material.Water)) { d += 1.0F / i; } } double d1 = Math.Sqrt(MotionX * MotionX + MotionZ * MotionZ); if (d1 > 0.14999999999999999D) { double d3 = Math.Cos(((double)RotationYaw * Math.PI) / 180D); double d9 = Math.Sin(((double)RotationYaw * Math.PI) / 180D); for (int i1 = 0; (double)i1 < 1.0D + d1 * 60D; i1++) { double d16 = Rand.NextFloat() * 2.0F - 1.0F; double d19 = (double)(Rand.Next(2) * 2 - 1) * 0.69999999999999996D; if (Rand.NextBool()) { double d21 = (PosX - d3 * d16 * 0.80000000000000004D) + d9 * d19; double d23 = PosZ - d9 * d16 * 0.80000000000000004D - d3 * d19; WorldObj.SpawnParticle("splash", d21, PosY - 0.125D, d23, MotionX, MotionY, MotionZ); } else { double d22 = PosX + d3 + d9 * d16 * 0.69999999999999996D; double d24 = (PosZ + d9) - d3 * d16 * 0.69999999999999996D; WorldObj.SpawnParticle("splash", d22, PosY - 0.125D, d24, MotionX, MotionY, MotionZ); } } } if (WorldObj.IsRemote) { if (BoatPosRotationIncrements > 0) { float d4 = PosX + (BoatX - PosX) / BoatPosRotationIncrements; float d10 = PosY + (BoatY - PosY) / BoatPosRotationIncrements; float d13 = PosZ + (BoatZ - PosZ) / BoatPosRotationIncrements; double d17; for (d17 = BoatYaw - (double)RotationYaw; d17 < -180D; d17 += 360D) { } for (; d17 >= 180D; d17 -= 360D) { } RotationYaw += (float)d17 / BoatPosRotationIncrements; RotationPitch += ((float)BoatPitch - RotationPitch) / BoatPosRotationIncrements; BoatPosRotationIncrements--; SetPosition(d4, d10, d13); SetRotation(RotationYaw, RotationPitch); } else { float d5 = PosX + MotionX; float d11 = PosY + MotionY; float d14 = PosZ + MotionZ; SetPosition(d5, d11, d14); if (OnGround) { MotionX *= 0.5F; MotionY *= 0.5F; MotionZ *= 0.5F; } MotionX *= 0.99000000953674316F; MotionY *= 0.94999998807907104F; MotionZ *= 0.99000000953674316F; } return; } if (d < 1.0F) { float d6 = d * 2F - 1.0F; MotionY += 0.039999999105930328F * d6; } else { if (MotionY < 0.0F) { MotionY /= 2F; } MotionY += 0.0070000002160668373F; } if (RiddenByEntity != null) { MotionX += RiddenByEntity.MotionX * 0.20000000000000001F; MotionZ += RiddenByEntity.MotionZ * 0.20000000000000001F; } float d7 = 0.40000000000000002F; if (MotionX < -d7) { MotionX = -d7; } if (MotionX > d7) { MotionX = d7; } if (MotionZ < -d7) { MotionZ = -d7; } if (MotionZ > d7) { MotionZ = d7; } if (OnGround) { MotionX *= 0.5F; MotionY *= 0.5F; MotionZ *= 0.5F; } MoveEntity(MotionX, MotionY, MotionZ); if (IsCollidedHorizontally && d1 > 0.20000000000000001F) { if (!WorldObj.IsRemote) { SetDead(); for (int k = 0; k < 3; k++) { DropItemWithOffset(Block.Planks.BlockID, 1, 0.0F); } for (int l = 0; l < 2; l++) { DropItemWithOffset(Item.Stick.ShiftedIndex, 1, 0.0F); } } } else { MotionX *= 0.99000000953674316F; MotionY *= 0.94999998807907104F; MotionZ *= 0.99000000953674316F; } RotationPitch = 0.0F; double d12 = RotationYaw; double d15 = PrevPosX - PosX; double d18 = PrevPosZ - PosZ; if (d15 * d15 + d18 * d18 > 0.001D) { d12 = (float)((Math.Atan2(d18, d15) * 180D) / Math.PI); } double d20; for (d20 = d12 - (double)RotationYaw; d20 >= 180D; d20 -= 360D) { } for (; d20 < -180D; d20 += 360D) { } if (d20 > 20D) { d20 = 20D; } if (d20 < -20D) { d20 = -20D; } RotationYaw += (float)d20; SetRotation(RotationYaw, RotationPitch); List <Entity> list = WorldObj.GetEntitiesWithinAABBExcludingEntity(this, BoundingBox.Expand(0.20000000298023224F, 0.0F, 0.20000000298023224F)); if (list != null && list.Count > 0) { for (int j1 = 0; j1 < list.Count; j1++) { Entity entity = (Entity)list[j1]; if (entity != RiddenByEntity && entity.CanBePushed() && (entity is EntityBoat)) { entity.ApplyEntityCollision(this); } } } for (int k1 = 0; k1 < 4; k1++) { int l1 = MathHelper2.Floor_double(PosX + ((double)(k1 % 2) - 0.5D) * 0.80000000000000004D); int i2 = MathHelper2.Floor_double(PosY); int j2 = MathHelper2.Floor_double(PosZ + ((double)(k1 / 2) - 0.5D) * 0.80000000000000004D); if (WorldObj.GetBlockId(l1, i2, j2) == Block.Snow.BlockID) { WorldObj.SetBlockWithNotify(l1, i2, j2, 0); } } if (RiddenByEntity != null && RiddenByEntity.IsDead) { RiddenByEntity = null; } }
/// <summary> /// Called to update the entity's position/logic. /// </summary> public override void OnUpdate() { base.OnUpdate(); if (FishPosRotationIncrements > 0) { float d = PosX + (FishX - PosX) / FishPosRotationIncrements; float d1 = PosY + (FishY - PosY) / FishPosRotationIncrements; float d2 = PosZ + (FishZ - PosZ) / FishPosRotationIncrements; double d4; for (d4 = FishYaw - RotationYaw; d4 < -180D; d4 += 360D) { } for (; d4 >= 180D; d4 -= 360D) { } RotationYaw += (float)d4 / FishPosRotationIncrements; RotationPitch += (float)(FishPitch - RotationPitch) / FishPosRotationIncrements; FishPosRotationIncrements--; SetPosition(d, d1, d2); SetRotation(RotationYaw, RotationPitch); return; } if (!WorldObj.IsRemote) { ItemStack itemstack = Angler.GetCurrentEquippedItem(); if (Angler.IsDead || !Angler.IsEntityAlive() || itemstack == null || itemstack.GetItem() != Item.FishingRod || GetDistanceSqToEntity(Angler) > 1024D) { SetDead(); Angler.FishEntity = null; return; } if (Bobber != null) { if (Bobber.IsDead) { Bobber = null; } else { PosX = Bobber.PosX; PosY = Bobber.BoundingBox.MinY + Bobber.Height * 0.80000000000000004F; PosZ = Bobber.PosZ; return; } } } if (Shake > 0) { Shake--; } if (InGround) { int i = WorldObj.GetBlockId(XTile, YTile, ZTile); if (i != InTile) { InGround = false; MotionX *= Rand.NextFloat() * 0.2F; MotionY *= Rand.NextFloat() * 0.2F; MotionZ *= Rand.NextFloat() * 0.2F; TicksInGround = 0; TicksInAir = 0; } else { TicksInGround++; if (TicksInGround == 1200) { SetDead(); } return; } } else { TicksInAir++; } Vec3D vec3d = Vec3D.CreateVector(PosX, PosY, PosZ); Vec3D vec3d1 = Vec3D.CreateVector(PosX + MotionX, PosY + MotionY, PosZ + MotionZ); MovingObjectPosition movingobjectposition = WorldObj.RayTraceBlocks(vec3d, vec3d1); vec3d = Vec3D.CreateVector(PosX, PosY, PosZ); vec3d1 = Vec3D.CreateVector(PosX + MotionX, PosY + MotionY, PosZ + MotionZ); if (movingobjectposition != null) { vec3d1 = Vec3D.CreateVector(movingobjectposition.HitVec.XCoord, movingobjectposition.HitVec.YCoord, movingobjectposition.HitVec.ZCoord); } Entity entity = null; List <Entity> list = WorldObj.GetEntitiesWithinAABBExcludingEntity(this, BoundingBox.AddCoord(MotionX, MotionY, MotionZ).Expand(1.0F, 1.0F, 1.0F)); double d3 = 0.0F; for (int j = 0; j < list.Count; j++) { Entity entity1 = list[j]; if (!entity1.CanBeCollidedWith() || entity1 == Angler && TicksInAir < 5) { continue; } float f2 = 0.3F; AxisAlignedBB axisalignedbb = entity1.BoundingBox.Expand(f2, f2, f2); MovingObjectPosition movingobjectposition1 = axisalignedbb.CalculateIntercept(vec3d, vec3d1); if (movingobjectposition1 == null) { continue; } double d6 = vec3d.DistanceTo(movingobjectposition1.HitVec); if (d6 < d3 || d3 == 0.0F) { entity = entity1; d3 = d6; } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { if (movingobjectposition.EntityHit != null) { if (movingobjectposition.EntityHit.AttackEntityFrom(DamageSource.CauseThrownDamage(this, Angler), 0)) { Bobber = movingobjectposition.EntityHit; } } else { InGround = true; } } if (InGround) { return; } MoveEntity(MotionX, MotionY, MotionZ); float f = MathHelper2.Sqrt_double(MotionX * MotionX + MotionZ * MotionZ); RotationYaw = (float)((Math.Atan2(MotionX, MotionZ) * 180D) / Math.PI); for (RotationPitch = (float)((Math.Atan2(MotionY, f) * 180D) / Math.PI); RotationPitch - PrevRotationPitch < -180F; PrevRotationPitch -= 360F) { } for (; RotationPitch - PrevRotationPitch >= 180F; PrevRotationPitch += 360F) { } for (; RotationYaw - PrevRotationYaw < -180F; PrevRotationYaw -= 360F) { } for (; RotationYaw - PrevRotationYaw >= 180F; PrevRotationYaw += 360F) { } RotationPitch = PrevRotationPitch + (RotationPitch - PrevRotationPitch) * 0.2F; RotationYaw = PrevRotationYaw + (RotationYaw - PrevRotationYaw) * 0.2F; float f1 = 0.92F; if (OnGround || IsCollidedHorizontally) { f1 = 0.5F; } int k = 5; float d5 = 0.0F; for (int l = 0; l < k; l++) { float d8 = ((BoundingBox.MinY + ((BoundingBox.MaxY - BoundingBox.MinY) * (l + 0)) / k) - 0.125F) + 0.125F; float d9 = ((BoundingBox.MinY + ((BoundingBox.MaxY - BoundingBox.MinY) * (l + 1)) / k) - 0.125F) + 0.125F; AxisAlignedBB axisalignedbb1 = AxisAlignedBB.GetBoundingBoxFromPool(BoundingBox.MinX, d8, BoundingBox.MinZ, BoundingBox.MaxX, d9, BoundingBox.MaxZ); if (WorldObj.IsAABBInMaterial(axisalignedbb1, Material.Water)) { d5 += 1.0F / k; } } if (d5 > 0.0F) { if (TicksCatchable > 0) { TicksCatchable--; } else { int c = 500; if (WorldObj.CanLightningStrikeAt(MathHelper2.Floor_double(PosX), MathHelper2.Floor_double(PosY) + 1, MathHelper2.Floor_double(PosZ))) { c = 300; } if (Rand.Next(c) == 0) { TicksCatchable = Rand.Next(30) + 10; MotionY -= 0.20000000298023224F; WorldObj.PlaySoundAtEntity(this, "random.splash", 0.25F, 1.0F + (Rand.NextFloat() - Rand.NextFloat()) * 0.4F); float f3 = MathHelper2.Floor_double(BoundingBox.MinY); for (int i1 = 0; (float)i1 < 1.0F + Width * 20F; i1++) { float f4 = (Rand.NextFloat() * 2.0F - 1.0F) * Width; float f6 = (Rand.NextFloat() * 2.0F - 1.0F) * Width; WorldObj.SpawnParticle("bubble", PosX + f4, f3 + 1.0F, PosZ + f6, MotionX, MotionY - (Rand.NextFloat() * 0.2F), MotionZ); } for (int j1 = 0; (float)j1 < 1.0F + Width * 20F; j1++) { float f5 = (Rand.NextFloat() * 2.0F - 1.0F) * Width; float f7 = (Rand.NextFloat() * 2.0F - 1.0F) * Width; WorldObj.SpawnParticle("splash", PosX + f5, f3 + 1.0F, PosZ + f7, MotionX, MotionY, MotionZ); } } } } if (TicksCatchable > 0) { MotionY -= (Rand.NextFloat() * Rand.NextFloat() * Rand.NextFloat()) * 0.20000000000000001F; } float d7 = d5 * 2F - 1.0F; MotionY += 0.039999999105930328F * d7; if (d5 > 0.0F) { f1 = (float)((double)f1 * 0.90000000000000002D); MotionY *= 0.80000000000000004F; } MotionX *= f1; MotionY *= f1; MotionZ *= f1; SetPosition(PosX, PosY, PosZ); }