예제 #1
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        private static async Task AssertItemMatchesSettings(WorkshopItemPublishResult publishTaskResult)
        {
            Item?item = await Item.GetAsync(publishTaskResult.ItemId);

            Assert.IsTrue(item.HasValue);

            // TODO: The item data is not fetched properly even though it's there in Steam. Maybe it takes a while to register?
            // Assert.AreEqual(Title, item.Value.Title);
            // Assert.AreEqual(Description, item.Value.Description);
            // Assert.IsTrue(item.Value.IsPrivate);
        }
예제 #2
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        protected override void PublishToWorkshop()
        {
            _workshop.Init(AppId);
            Task <WorkshopItemPublishResult> publishTask   = _workshop.PublishNewWorkshopItemAsync(ChangeSet);
            WorkshopItemPublishResult        publishResult = publishTask.Result;

            _workshop.Shutdown();
            if (publishResult.Result is PublishResult.Failed)
            {
                throw new ProcessFailedException("Failed to publish to Steam Workshop");
            }
        }
예제 #3
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        public override async Task <WorkshopItemPublishResult> PublishNewWorkshopItemAsync(
            IWorkshopItemChangeSet settings)
        {
            Task <WorkshopItemPublishResult> publishTask = base.PublishNewWorkshopItemAsync(settings);

            Task.WaitAll(publishTask);
            WorkshopItemPublishResult workshopItemPublishResult = publishTask.Result;

            await Task.Delay(500);

            _eventOrder += "p";
            return(workshopItemPublishResult);
        }
예제 #4
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        public async Task GivenWorkshopChangeSet__WhenPublishingToSteam__ItemShouldBeOnWorkshop()
        {
            WorkshopItemChangeSet changeSet = new WorkshopItemChangeSet(_fileSystem)
            {
                Title = Title,
                DescriptionFilePath = DescriptionFilePath,
                Language            = Language,
                Visibility          = WorkshopItemVisibility.Private,
                ItemFolderPath      = SteamUploadPath
            };

            _sut.Init(32470);
            WorkshopItemPublishResult publishTaskResult = await _sut.PublishNewWorkshopItemAsync(changeSet);

            PublishResult publishResult = publishTaskResult.Result;

            Assert.AreEqual(PublishResult.Ok, publishResult);
            await AssertItemMatchesSettings(publishTaskResult);
        }