public bool Run(params object[] args) { NWObject oSelf = Object.OBJECT_SELF; int nHeat = oSelf.GetLocalInt("WEATHER_HEAT"); int nWind = oSelf.GetLocalInt("WEATHER_WIND"); int nWet = oSelf.GetLocalInt("WEATHER_HUMIDITY"); int nAcid = oSelf.GetLocalInt("WEATHER_ACID_RAIN"); int nDust = oSelf.GetLocalInt("WEATHER_DUST_STORM"); int nSand = oSelf.GetLocalInt("WEATHER_SAND_STORM"); NWArea oArea = _.GetArea(oSelf); WeatherService.SetAreaHeatModifier(oArea, nHeat); WeatherService.SetAreaHumidityModifier(oArea, nWet); WeatherService.SetAreaWindModifier(oArea, nWind); WeatherService.SetAreaAcidRain(oArea, nAcid); if (nDust > 0) { _.SetFogColor(_.FOG_TYPE_SUN, _.FOG_COLOR_BROWN, oArea); _.SetFogColor(_.FOG_TYPE_MOON, _.FOG_COLOR_BROWN, oArea); _.SetFogAmount(_.FOG_TYPE_SUN, 80, oArea); _.SetFogAmount(_.FOG_TYPE_MOON, 80, oArea); oArea.SetLocalInt("DUST_STORM", 1); foreach (NWObject player in oArea.Objects) { if (player.IsPC) { WeatherService.DoWeatherEffects(player); } } } if (nSand > 0) { _.SetFogColor(_.FOG_TYPE_SUN, _.FOG_COLOR_ORANGE_DARK, oArea); _.SetFogColor(_.FOG_TYPE_MOON, _.FOG_COLOR_ORANGE_DARK, oArea); _.SetFogAmount(_.FOG_TYPE_SUN, 80, oArea); _.SetFogAmount(_.FOG_TYPE_MOON, 80, oArea); oArea.SetLocalInt("SAND_STORM", 1); foreach (NWObject player in oArea.Objects) { if (player.IsPC) { WeatherService.DoWeatherEffects(player); } } } _.DestroyObject(oSelf); return(true); }
public void Main() { NWObject oSelf = _.OBJECT_SELF; int nHeat = oSelf.GetLocalInt("WEATHER_HEAT"); int nWind = oSelf.GetLocalInt("WEATHER_WIND"); int nWet = oSelf.GetLocalInt("WEATHER_HUMIDITY"); int nAcid = oSelf.GetLocalInt("WEATHER_ACID_RAIN"); int nDust = oSelf.GetLocalInt("WEATHER_DUST_STORM"); int nSand = oSelf.GetLocalInt("WEATHER_SAND_STORM"); NWArea oArea = _.GetArea(oSelf); WeatherService.SetAreaHeatModifier(oArea, nHeat); WeatherService.SetAreaHumidityModifier(oArea, nWet); WeatherService.SetAreaWindModifier(oArea, nWind); WeatherService.SetAreaAcidRain(oArea, nAcid); if (nDust > 0) { _.SetFogColor(FogType.Sun, FogColor.Brown, oArea); _.SetFogColor(FogType.Moon, FogColor.Brown, oArea); _.SetFogAmount(FogType.Sun, 80, oArea); _.SetFogAmount(FogType.Moon, 80, oArea); oArea.SetLocalInt("DUST_STORM", 1); foreach (NWObject player in oArea.Objects) { if (player.IsPC) { WeatherService.DoWeatherEffects(player); } } } if (nSand > 0) { _.SetFogColor(FogType.Sun, FogColor.OrangeDark, oArea); _.SetFogColor(FogType.Moon, FogColor.OrangeDark, oArea); _.SetFogAmount(FogType.Sun, 80, oArea); _.SetFogAmount(FogType.Moon, 80, oArea); oArea.SetLocalInt("SAND_STORM", 1); foreach (NWObject player in oArea.Objects) { if (player.IsPC) { WeatherService.DoWeatherEffects(player); } } } _.DestroyObject(oSelf); }