protected override IEnumerable <Guid> GetPotencyTraits(WeaponPropertyRunePotencyBinding potency) { if (potency.PotencyId == Potencies.Instances.Greater.ID) { return(new[] { Traits.Instances.Uncommon.ID }); } return(base.GetPotencyTraits(potency)); }
protected virtual IEnumerable <Guid> GetPotencyTraits(WeaponPropertyRunePotencyBinding potency) { yield break; }