public void CreateSoldier() { Warrior soldier = Instantiate(soldierPrefab, player.transform); player.AddUnit(soldier); soldier.transform.position = transform.position + spawnRelativeToBase; soldier.AddMoveAction(rallyPoint); }
public void CreateWarrior() { Warrior warrior = Instantiate(warriorPrefab, player.transform); player.AddUnit(warrior); warrior.transform.position = transform.position + spawnRelativeToBase; warrior.AddMoveAction(rallyPoint); }