private void Update() { isGrounded = Physics.CheckSphere(this.transform.position, 0.1f, groundLayer); GravityHandler(); if (Time.time >= nextAttackTime) { horizontalMove = Mathf.Clamp((Input.GetAxis("Horizontal") + virtualController.Horizontal()), -1, 1); verticalMove = Mathf.Clamp((Input.GetAxis("Vertical") + virtualController.Vertical()), -1, 1); } else { horizontalMove = 0; verticalMove = 0; } HandleMovement(); float movement = Mathf.Clamp((Mathf.Abs(horizontalMove) + Mathf.Abs(verticalMove)), 0, 1); animator.SetFloat("Speed", (movement * moveSpeed)); if (weapon == null) { animator.SetBool("HoldingWeapon", false); } else { animator.SetBool("HoldingWeapon", true); } //if (Input.GetKeyDown(KeyCode.Space) && (movement < 0.1f)) //Mouse0 if (Input.GetKeyDown(KeyCode.Space)) //Mouse0 { Fire(); } }