/// <summary> /// 获得每日可购买关卡的扫荡次数; /// </summary> /// <param name="vipLv"></param> /// <returns></returns> public static int GetBuyStageMopupTimes(int vipLv) { VipTemplate vipT = DataTemplate.GetInstance().GetVipTemplateById(vipLv); if (vipT == null) { return(-1); } return(vipT.getRapidClearBuyTimes()); }
// ================== 私有接口 ================== // 1:更新Msg文本内容 private void ResetMsgTxt() { switch (type) { case TipsType.SocketTips: if (msgQueue.Count > 0) { string msg = msgQueue.Dequeue(); msgTxt.text = msg; YesBtnText.text = GameUtils.getString("common_button_ok1"); //"确 定"; CancelBtnText.text = GameUtils.getString("common_button_cancel1"); //取消 } break; case TipsType.Recruit: msgTxt.text = GameUtils.getString("hero_info_null"); YesBtnText.text = GameUtils.getString("heromelt_button8"); CancelBtnText.text = GameUtils.getString("common_button_cancel"); break; case TipsType.NotEnoughFightCount: int vipLevel = ObjectSelf.GetInstance().VipLevel; VipTemplate pRow = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(vipLevel); payText.text = "99"; CancelBtnText.text = GameUtils.getString("common_button_cancel"); msgTxt.text = GameUtils.getString("fight_stagepurchase_form_content") + string.Format("<size=40><color=#F7F709> {0}</color></size>", pRow.getRapidClearBuyTimes()); break; case TipsType.AccountBindingOk: msgTxt.text = "绑定成功!" + "<color=#1E90FF>" + ConfigsManager.Inst.GetClientConfig(ClientConfigs.State) + "</color>" + "的信息已转移至注册账号"; YesBtnText.text = GameUtils.getString("common_button_ok1"); break; case TipsType.GameTips: { msgTxt.text = msgQueue.Dequeue(); } break; case TipsType.GoPlatform: { msgTxt.text = "当前客户端版本需要更新,点击确定进入更新界面"; YesBtnText.text = "确 定"; //GameUtils.getString("common_button_ok1"); //"确 定"; CancelBtnText.text = "取 消"; //GameUtils.getString("common_button_cancel1");//取消 } break; case TipsType.CancelOrGoPlatform: { msgTxt.text = "当前客户端版本需要更新,点击确定进入更新界面"; YesBtnText.text = "确 定"; // GameUtils.getString("common_button_ok1"); //"确 定"; CancelBtnText.text = "取 消"; // GameUtils.getString("common_button_cancel1");//取消 } break; case TipsType.StartLoadUpdataAsset: { string _fileSize = AssetManager.Inst.GetNeedLoadFileSize(); msgTxt.text = "有" + "<color=#FF0000>" + _fileSize + "</color>" + "资源需要更新,点击确定开始加载"; YesBtnText.text = "确 定"; //GameUtils.getString("common_button_ok1"); //"确 定"; } break; case TipsType.ResourceDownloadUnOk: { msgTxt.text = "下载异常,请重新登录开始下载"; YesBtnText.text = "确 定"; //GameUtils.getString("common_button_ok1"); //"确 定"; } break; default: break; } }