public override void ViewDidLoad() { base.ViewDidLoad(); _videoSurface = new VideoSurface(); VideoView.Add(_videoSurface); CrossMediaManager.Current.VideoPlayer.RenderSurface = _videoSurface; CrossMediaManager.Current.PlayingChanged += (sender, e) => ProgressView.Progress = (float)e.Progress; // Perform any additional setup after loading the view, typically from a nib. }
private void SetVideoSurface(VideoSurface canvas) { var size = new Size(canvas.ActualWidth, canvas.ActualHeight); _player.SetSurfaceSize(size); var compositor = ElementCompositionPreview.GetElementVisual(canvas).Compositor; var surface = _player.GetSurface(compositor); _spriteVisual = compositor.CreateSpriteVisual(); _spriteVisual.Size = new Vector2((float)canvas.ActualWidth, (float)canvas.ActualHeight); CompositionBrush brush = compositor.CreateSurfaceBrush(surface.CompositionSurface); _spriteVisual.Brush = brush; var container = compositor.CreateContainerVisual(); container.Children.InsertAtTop(_spriteVisual); ElementCompositionPreview.SetElementChildVisual(canvas, container); }
private void SetVideoSurface(VideoSurface canvas) { var size = new Size(canvas.ActualWidth, canvas.ActualHeight); _player.SetSurfaceSize(size); var compositor = ElementCompositionPreview.GetElementVisual(canvas).Compositor; var surface = _player.GetSurface(compositor); _spriteVisual = compositor.CreateSpriteVisual(); _spriteVisual.Size = new Vector2((float) canvas.ActualWidth, (float) canvas.ActualHeight); CompositionBrush brush = compositor.CreateSurfaceBrush(surface.CompositionSurface); _spriteVisual.Brush = brush; var container = compositor.CreateContainerVisual(); container.Children.InsertAtTop(_spriteVisual); ElementCompositionPreview.SetElementChildVisual(canvas, container); }