/// <summary> /// 读取所有加载Vertex的组件的对象 /// </summary> public override void Load() { Vertex[] verts = GameObject.FindObjectsOfType <Vertex>(); vertices = new List <Vertex>(verts); for (int i = 0; i < vertices.Count; ++i) { VertexVisibility vv = vertices[i] as VertexVisibility; vv.id = i; vv.FindNeighbours(vertices); } }