private void HighLight(Transform target, Color color)
    {
        VRTK_BaseHighlighter highlighter = (target !=
                                            null ? target.GetComponent <VRTK_BaseHighlighter>() : null);

        if (highlighter != null)
        {
            highlighter.Initialise();

            if (target.gameObject.tag == "1")
            {
                SceneManager.LoadScene(1);
            }
            if (target.gameObject.tag == "2")
            {
                SceneManager.LoadScene(0);
            }

            if (color != Color.clear)
            {
                highlighter.Highlight(color);
            }
            else
            {
                highlighter.Unhighlight();
            }
        }
    }
예제 #2
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 /// <summary>
 /// The Unhighlight method turns off the highlighter.
 /// </summary>
 public virtual void Unhighlight()
 {
     if (baseHighlighter != null)
     {
         baseHighlighter.Unhighlight();
     }
 }
 protected virtual void OnApplicationQuit()
 {
     if (objectHighlighter != null)
     {
         objectHighlighter.Unhighlight();
     }
 }
 private void OnApplicationQuit()
 {
     if (objectHighlighter)
     {
         objectHighlighter.Unhighlight();
     }
 }
예제 #5
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 private void unhighlight()
 {
     if (_highlighter != null)
     {
         _highlighter.Unhighlight(null);
     }
 }
예제 #6
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    private void ToggleHighlight(Transform target, Color color, bool flag)
    {
        VRTK_BaseHighlighter highligher = (target != null ? target.GetComponentInChildren <VRTK_BaseHighlighter>() : null);

        //VRTK_BaseHighlighter highligher = target.GetComponentInChildren<VRTK_BaseHighlighter>();
        if (highligher != null && highligher.enabled)
        {
            if (target.tag == "InteractionObject")
            {
                GameManager._Instance.isCanToMicroscope = flag;
            }

            if (target.tag == "Microscope")
            {
                GameManager._Instance.isMicroscope = flag;
            }
            highligher.Initialise();
            if (color != Color.clear)
            {
                highligher.Highlight(color);
            }
            else
            {
                highligher.Unhighlight();
            }
        }
    }
예제 #7
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 private void M_VRTKIO_InteractableObjectGrabbed(object sender, InteractableObjectEventArgs e)
 {
     if (!m_isActivated)
     {
         return;
     }
     m_Highter.Unhighlight();
 }
예제 #8
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        protected virtual void InternalUnhighlightObject(GameObject model)
        {
            VRTK_BaseHighlighter highlighter = model.GetComponentInChildren <VRTK_BaseHighlighter>();

            if (model.activeInHierarchy && highlighter != null)
            {
                highlighter.Unhighlight();
            }
        }
예제 #9
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 /// <summary>
 /// 隐藏外框
 /// </summary>
 public void HideLine(object sender, DestinationMarkerEventArgs e)
 {
     if (highlighter != null)
     {
         highlighter.Initialise();
         highlighter.Unhighlight();
         highlighter = null;
     }
 }
예제 #10
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 public void OnTriggerExit(Collider other)
 {
     if (other.gameObject.GetComponent <Dupeable>() == null)
     {
         return;
     }
     ObjectInHighlighter = null;
     Highlighter.Unhighlight();
 }
예제 #11
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        /// <summary>
        /// The ToggleHighlight method is used to turn on or off the colour highlight of the object.
        /// </summary>
        /// <param name="toggle">The state to determine whether to activate or deactivate the highlight. `true` will enable the highlight and `false` will remove the highlight.</param>
        public virtual void ToggleHighlight(bool toggle)
        {
            InitialiseHighlighter();

            if (touchHighlightColor != Color.clear && objectHighlighter)
            {
                if (toggle && !IsGrabbed())
                {
                    objectHighlighter.Highlight(touchHighlightColor);
                }
                else
                {
                    objectHighlighter.Unhighlight();
                }
            }
        }
        protected virtual void ToggleHighlight(Transform target, Color color)
        {
            VRTK_BaseHighlighter highligher = (target != null ? target.GetComponentInChildren <VRTK_BaseHighlighter>() : null);

            if (highligher != null)
            {
                highligher.Initialise();
                if (color != Color.clear)
                {
                    highligher.Highlight(color);
                }
                else
                {
                    highligher.Unhighlight();
                }
            }
        }
예제 #13
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    private void ToggleHighlight(Transform target, Color color, bool flag)
    {
        VRTK_BaseHighlighter highligher = (target != null ? target.GetComponentInChildren <VRTK_BaseHighlighter>() : null);

        if (highligher != null)
        {
            highligher.Initialise();
            if (color != Color.clear)
            {
                highligher.Highlight(color, 0.5f);
            }
            else
            {
                highligher.Unhighlight();
            }
        }
    }
예제 #14
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    private void HightLight(Transform target, Color color)
    {
        VRTK_BaseHighlighter hightLighter = (target != null ? target.GetComponent <VRTK_BaseHighlighter>() : null);

        if (hightLighter != null)
        {
            hightLighter.Initialise();
            if (color != Color.clear)
            {
                hightLighter.Highlight(color);
            }
            else
            {
                hightLighter.Unhighlight();
            }
        }
    }
예제 #15
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 /// <summary>
 /// The ToggleHighlight/2 method is used to turn on or off the colour highlight of the object.
 /// </summary>
 /// <param name="toggle">The state to determine whether to activate or deactivate the highlight. `true` will enable the highlight and `false` will remove the highlight.</param>
 /// <param name="globalHighlightColor">The colour to use when highlighting the object.</param>
 public virtual void ToggleHighlight(bool toggle, Color globalHighlightColor)
 {
     if (highlightOnTouch)
     {
         if (toggle && !IsGrabbed() && !IsUsing())
         {
             Color color = (touchHighlightColor != Color.clear ? touchHighlightColor : globalHighlightColor);
             if (color != Color.clear)
             {
                 objectHighlighter.Highlight(color);
             }
         }
         else
         {
             objectHighlighter.Unhighlight();
         }
     }
 }
        protected virtual void CreatePermanentClone()
        {
            VRTK_BaseHighlighter currentSnappedObjectHighlighter = currentSnappedObject.GetComponent <VRTK_BaseHighlighter>();

            if (currentSnappedObjectHighlighter != null)
            {
                currentSnappedObjectHighlighter.Unhighlight();
            }
            objectToClone = Instantiate(currentSnappedObject);
            Collider[] clonedObjectStates = currentSnappedObject.GetComponentsInChildren <Collider>();
            clonedObjectColliderStates = new bool[clonedObjectStates.Length];
            for (int i = 0; i < clonedObjectStates.Length; i++)
            {
                Collider clonedObjectColliderState = clonedObjectStates[i];
                clonedObjectColliderStates[i]       = clonedObjectColliderState.isTrigger;
                clonedObjectColliderState.isTrigger = true;
            }
            objectToClone.SetActive(false);
        }
예제 #17
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        // Token: 0x0600120E RID: 4622 RVA: 0x00068168 File Offset: 0x00066368
        protected virtual void CreatePermanentClone()
        {
            VRTK_BaseHighlighter component = this.currentSnappedObject.GetComponent <VRTK_BaseHighlighter>();

            if (component != null)
            {
                component.Unhighlight(null, 0f);
            }
            this.objectToClone = Object.Instantiate <GameObject>(this.currentSnappedObject);
            Collider[] componentsInChildren = this.currentSnappedObject.GetComponentsInChildren <Collider>();
            this.clonedObjectColliderStates = new bool[componentsInChildren.Length];
            for (int i = 0; i < componentsInChildren.Length; i++)
            {
                Collider collider = componentsInChildren[i];
                this.clonedObjectColliderStates[i] = collider.isTrigger;
                collider.isTrigger = true;
            }
            this.objectToClone.SetActive(false);
        }
 /// <summary>
 /// apply "color" to "target" to highlight the target
 /// </summary>
 /// <param name="target"></param>
 /// <param name="color"></param>
 protected virtual void ToggleHighlight(Transform target, Color color)
 {
     if (targetLabel != "State" && (targetLabel == "Country" && theTarget.GetComponent <StateInteraction>().interactable == true))
     {
         // only highlight the states on the country map
         VRTK_BaseHighlighter highligher = (target != null ? target.GetComponentInChildren <VRTK_BaseHighlighter>() : null);
         if (highligher != null)
         {
             highligher.Initialise();
             if (color != Color.clear)
             {
                 highligher.Highlight(color);
             }
             else
             {
                 highligher.Unhighlight();
             }
         }
     }
 }
예제 #19
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 /// <summary>
 /// The ToggleHighlight/2 method is used to turn on or off the colour highlight of the object.
 /// </summary>
 /// <param name="toggle">The state to determine whether to activate or deactivate the highlight. `true` will enable the highlight and `false` will remove the highlight.</param>
 /// <param name="globalHighlightColor">The colour to use when highlighting the object.</param>
 public virtual void ToggleHighlight(bool toggle, Color globalHighlightColor)
 {
     if (highlightOnTouch && objectHighlighter == null)
     {
         InitialiseHighlighter();
     }
     if (objectHighlighter && highlightOnTouch)
     {
         if (toggle && !IsGrabbed())
         {
             Color color = (touchHighlightColor != Color.clear ? touchHighlightColor : globalHighlightColor);
             if (color != Color.clear)
             {
                 objectHighlighter.Highlight(color);
             }
         }
         else
         {
             objectHighlighter.Unhighlight();
         }
     }
 }