static int _m_SetLuaCallbacks(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Utopia.LuaGameNet gen_to_be_invoked = (Utopia.LuaGameNet)translator.FastGetCSObj(L, 1); { XLua.LuaFunction _openCb = (XLua.LuaFunction)translator.GetObject(L, 2, typeof(XLua.LuaFunction)); XLua.LuaFunction _closeCb = (XLua.LuaFunction)translator.GetObject(L, 3, typeof(XLua.LuaFunction)); XLua.LuaFunction _recvMsgCb = (XLua.LuaFunction)translator.GetObject(L, 4, typeof(XLua.LuaFunction)); gen_to_be_invoked.SetLuaCallbacks(_openCb, _closeCb, _recvMsgCb); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Utopia.LuaGameNet gen_ret = new Utopia.LuaGameNet(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Utopia.LuaGameNet constructor!")); }