void OnTriggerEnter(Collider hit) { if (hit.gameObject.tag == ("Enemy")) { user_Display.UpdateLivesText(life); audio.PlayOneShot(enemy); audio.PlayOneShot(player); Destroy(hit.gameObject); Vector3 spawnPosition = new Vector3(0, 0, -5); transform.position = spawnPosition; } if (hit.gameObject.tag == ("Elite")) { user_Display.UpdateLivesText(life); audio.PlayOneShot(enemy); audio.PlayOneShot(player); Destroy(hit.gameObject); Vector3 spawnPosition = new Vector3(0, 0, -5); transform.position = spawnPosition; } if (hit.gameObject.tag == ("Boss")) { user_Display.UpdateLivesText(life); audio.PlayOneShot(enemy); audio.PlayOneShot(player); Vector3 spawnPosition = new Vector3(0, 0, -5); transform.position = spawnPosition; } }
void OnTriggerEnter(Collider hit) { if (hit.gameObject.tag == ("Player")) { user_Display.UpdateLivesText(life); Destroy(hit.gameObject); audio.Play(); Vector3 spawnPosition = new Vector3(0, 0, -5); transform.position = spawnPosition; } }