public static void CreateCharacter(IConnection connection, PlayerData playerData) { if (connection.GameAccount.Players.Count >= 8 || PlayerService.CheckName(playerData.Name, 1) != CheckNameResult.Ok || !PlayerService.CheckNameForUse(playerData.Name, 1)) { FeedbackService.SendCreateCharacterResult(connection, false); return; } Player player = PlayerService.CreateCharacter(connection, playerData); StorageService.AddStartItemsToPlayer(player); FeedbackService.SendCreateCharacterResult(connection, true); UsedPlayerNames.Add(playerData.Name.ToLower()); }
//ToDo public static void RemovePlayer(IConnection connection, int playerId) { Player p = connection.GameAccount.Players.FirstOrDefault(player => player.PlayerId == playerId); if (p == null) { return; } if (UsedPlayerNames.Contains(p.PlayerData.Name.ToLower())) { UsedPlayerNames.Remove(p.PlayerData.Name.ToLower()); } PartyService.LeaveParty(p); GuildService.LeaveGuild(p, p.Guild); connection.GameAccount.Players.Remove(connection.GameAccount.Players.FirstOrDefault(player => player.PlayerId == playerId)); FeedbackService.SendCharRemove(connection); }