// Use this for initialization void Start() { GameObject los_money = GameObject.Find("With Money"); if (los_money != null) { money = los_money.GetComponent <Text> (); } else { Debug.LogError("Error"); } das_energy = PlayerPrefs.GetInt("energy"); used_h = PlayerPrefs.GetInt("used_h"); used_g = PlayerPrefs.GetInt("used_g"); removed_h = PlayerPrefs.GetInt("removed_h"); removed_g = PlayerPrefs.GetInt("removed_g"); gTotal = PlayerPrefs.GetInt("Grand_Total"); bought_g = PlayerPrefs.GetInt("bought_g"); bought_h = PlayerPrefs.GetInt("bought_h"); Buy = Buy.GetComponent <Text>(); Fly = Fly.GetComponent <Text>(); payment_method = payment_method.GetComponent <Canvas> (); Shopi = Shopi.GetComponent <Text>(); me_points = me_points.GetComponent <Text>(); Exit = Exit.GetComponent <Text>(); shopify = shopify.GetComponent <Canvas>(); msg = msg.GetComponent <Canvas>(); check = check.GetComponent <Image>(); wind = wind.GetComponent <Image>(); Remove = Remove.GetComponent <Text>(); Use = Use.GetComponent <Text>(); me_lefta = me_lefta.GetComponent <Text>(); check.enabled = false; Remove.enabled = false; Use.enabled = false; msg.enabled = false; shopify.enabled = false; GameObject da_energy = GameObject.Find("energy_img"); energy = da_energy.GetComponent <Animator>(); GameObject da_xmas = GameObject.Find("xmas_hat"); animator_xmas = da_xmas.GetComponent <Animator>(); glasses = transform.GetComponent <Animator>(); Remove.enabled = false; Use.enabled = false; Buy.enabled = false; check.enabled = false; payment_method.enabled = false; }