public void Synchronize(Robot robot, GameObject rootObject, string assetRoot) { GameObject robotGameObject = rootObject; robotGameObject.AddComponentIfNotExists <UrdfRobot>(); UrdfAssetPathHandler.SetPackageRoot(assetRoot); UrdfMaterial.InitializeRobotMaterials(robot); UrdfPlugins.Synchronize(robotGameObject.transform, robot.plugins); UrdfLinkExtensions.Synchronize(robotGameObject.transform, robot.root); }
/// <summary> /// Synchronizes the <paramref name="rootObject"/> with the <paramref name="robot"/> /// </summary> /// <param name="robot"></param> /// <param name="rootObject"></param> public void Synchronize(Robot robot, GameObject rootObject) { LocateAssetHandler.SetRobotName(robot.name); GameObject robotGameObject = rootObject; robotGameObject.AddComponentIfNotExists <UrdfRobot>(); UrdfPlugins.Synchronize(robotGameObject.transform, robot.plugins); UrdfLinkExtensions.Synchronize(robotGameObject.transform, robot.root); //These tags are needed for the Camera/Sensors to interact with the gameobject foreach (var child in rootObject.GetComponentsInChildren <Transform>()) { child.gameObject.tag = "Robot"; } }