public void UpdateMenu() { if (currentFocusPoint >= 0) { return; } if (CurrentObject.ActionObjectMetadata.ObjectModel?.Type == IO.Swagger.Model.ObjectModel.TypeEnum.Mesh) { UpdatePositionBlockVO.SetActive(false); UpdatePositionBlockMesh.SetActive(true); RobotsListsBlock.SetActive(true); } else if (CurrentObject.ActionObjectMetadata.ObjectModel != null) { UpdatePositionBlockVO.SetActive(true); UpdatePositionBlockMesh.SetActive(false); RobotsListsBlock.SetActive(true); } else { UpdatePositionBlockVO.SetActive(false); UpdatePositionBlockMesh.SetActive(false); RobotsListsBlock.SetActive(false); } RobotsList.gameObject.GetComponent <DropdownRobots>().Init(OnRobotChanged, true); if (RobotsList.Dropdown.dropdownItems.Count > 0) { OnRobotChanged(RobotsList.Dropdown.selectedText.text); } else { UpdatePositionBlockVO.SetActive(false); UpdatePositionBlockMesh.SetActive(false); RobotsListsBlock.SetActive(false); } FocusObjectDoneButton.interactable = false; NextButton.interactable = false; PreviousButton.interactable = false; objectName.text = CurrentObject.Data.Name; VisibilitySlider.value = CurrentObject.GetVisibility() * 100; }
public async override void UpdateMenu() { base.UpdateMenu(); objectParameters = Parameter.InitParameters(CurrentObject.ObjectParameters.Values.ToList(), Parameters, OnChangeParameterHandler, DynamicContentLayout, CanvasRoot, true); parametersChanged = false; UpdateSaveBtn(); if (!SceneManager.Instance.SceneStarted) { UpdatePositionBlockVO.SetActive(false); UpdatePositionBlockMesh.SetActive(false); RobotsListsBlock.SetActive(false); return; } if (currentFocusPoint >= 0) { return; } if (SceneManager.Instance.RobotInScene()) { await RobotsList.gameObject.GetComponent <DropdownRobots>().Init(OnRobotChanged, true); string robotId = null; try { robotId = SceneManager.Instance.RobotNameToId(RobotsList.GetValue().ToString()); } catch (ItemNotFoundException ex) { Debug.LogError(ex); robotId = null; } if (string.IsNullOrEmpty(robotId)) { Notifications.Instance.ShowNotification("Robot not found", "Robot with name " + RobotsList.GetValue().ToString() + "does not exists"); } else { OnRobotChanged(robotId); } if (CurrentObject.ActionObjectMetadata.ObjectModel?.Type == IO.Swagger.Model.ObjectModel.TypeEnum.Mesh) { UpdatePositionBlockVO.SetActive(false); UpdatePositionBlockMesh.SetActive(true); RobotsListsBlock.SetActive(true); } else if (CurrentObject.ActionObjectMetadata.ObjectModel != null) { UpdatePositionBlockVO.SetActive(true); UpdatePositionBlockMesh.SetActive(false); RobotsListsBlock.SetActive(true); ShowModelSwitch.Interactable = SceneManager.Instance.RobotsEEVisible; if (ShowModelSwitch.Interactable && ShowModelSwitch.Switch.isOn) { ShowModelOnEE(); } } else { UpdatePositionBlockVO.SetActive(false); UpdatePositionBlockMesh.SetActive(false); RobotsListsBlock.SetActive(false); } } else { UpdatePositionBlockVO.SetActive(false); UpdatePositionBlockMesh.SetActive(false); RobotsListsBlock.SetActive(false); } FocusObjectDoneButton.interactable = false; NextButton.interactable = false; PreviousButton.interactable = false; }
public void UpdateMenu() { if (currentFocusPoint >= 0) { return; } if (SceneManager.Instance.RobotInScene()) { RobotsList.gameObject.GetComponent <DropdownRobots>().Init(OnRobotChanged, true); string robotId = null; try { robotId = SceneManager.Instance.RobotNameToId(RobotsList.GetValue().ToString()); } catch (ItemNotFoundException ex) { Debug.LogError(ex); robotId = null; } if (string.IsNullOrEmpty(robotId)) { Notifications.Instance.ShowNotification("Robot not found", "Robot with name " + RobotsList.GetValue().ToString() + "does not exists"); } else { OnRobotChanged(robotId); } if (CurrentObject.ActionObjectMetadata.ObjectModel?.Type == IO.Swagger.Model.ObjectModel.TypeEnum.Mesh) { UpdatePositionBlockVO.SetActive(false); UpdatePositionBlockMesh.SetActive(true); RobotsListsBlock.SetActive(true); } else if (CurrentObject.ActionObjectMetadata.ObjectModel != null) { UpdatePositionBlockVO.SetActive(true); UpdatePositionBlockMesh.SetActive(false); RobotsListsBlock.SetActive(true); ShowModelSwitch.Interactable = SceneManager.Instance.RobotsEEVisible; if (ShowModelSwitch.Interactable && ShowModelSwitch.Switch.isOn) { ShowModelOnEE(); } } else { UpdatePositionBlockVO.SetActive(false); UpdatePositionBlockMesh.SetActive(false); RobotsListsBlock.SetActive(false); } } else { UpdatePositionBlockVO.SetActive(false); UpdatePositionBlockMesh.SetActive(false); RobotsListsBlock.SetActive(false); } FocusObjectDoneButton.interactable = false; NextButton.interactable = false; PreviousButton.interactable = false; objectName.text = CurrentObject.Data.Name; VisibilitySlider.value = CurrentObject.GetVisibility() * 100; }