public static void Internal_DisplayCustomMenu(UnityEngine.Rect screenPosition, System.String[] options, System.Int32[] enabled, System.Int32[] selected, UnityEditor.SelectMenuItemFunction callback, System.Object userData) { }
public static void DisplayCustomMenu(UnityEngine.Rect position, UnityEngine.GUIContent[] options, System.Int32 selected, UnityEditor.SelectMenuItemFunction callback, System.Object userData) { }