public void OnPointerClick(PointerEventData eventData) { int click_num = eventData.clickCount; if (click_num == 2) { print("Move camera to: " + character.name); return; } if (click_num == 1) { selection_system.AutoSelectPlayer(character); } }
/// <summary> /// This method is called when Cosmo is selected and hided in a box. /// </summary> public void HideSelected() { selection_system.AutoSelectPlayer(gameObject); }