public static JsonArray Pack(UberData u) { return(new JsonArray(u.octaves, u.perturb, u.sharpness, u.amplify, u.altitudeErosion, u.ridgeErosion, u.slopeErosion, u.lacunarity, u.gain, u.startAmplitude, u.scale)); }
private void UpdateGenerator() { generator.noise = objectNoise; generator.repeating = new Vector3(viewDist, 1, viewDist); generator.objects = objects; generator.offset = tileSize.x * 2; generator.lockY = true; // init buffer for later use Buffer("Perms", SimplexNoise.stdPerm); noises = new SimplexNoise[2] { heightmapNoise, splatmapNoise }; Buffer("Noises", noises); List <UberData> uberData = new List <UberData>(); uberData.Add(heightmapUberNoise); uberData.Add(splatmapUberNoise); // SRNG rng = new SRNG(seed); UnityEngine.Random.InitState(unchecked ((int)seed)); for (int i = 0; i < 20; i++) { UberData data = MakeUberData(4, minUber, maxUber); uberData.Add(data); } ubers = uberData.ToArray(); Buffer("Ubers", ubers); }
private UberData MakeUberData(int octaves, UberData min, UberData max) { UberData it = new UberData(); it.octaves = octaves; it.perturb = Random.Range(min.perturb, max.perturb); it.sharpness = Random.Range(min.sharpness, max.sharpness); it.amplify = Random.Range(min.amplify, max.amplify); it.altitudeErosion = Random.Range(min.altitudeErosion, max.altitudeErosion); it.ridgeErosion = Random.Range(min.ridgeErosion, max.ridgeErosion); it.slopeErosion = Random.Range(min.slopeErosion, max.slopeErosion); it.lacunarity = Random.Range(min.lacunarity, max.lacunarity); it.gain = Random.Range(min.gain, max.gain); it.startAmplitude = Random.Range(min.startAmplitude, max.startAmplitude); it.scale = Random.Range(min.scale, max.scale); return(it); }
private UberData MakeUberData(int octaves) { UberData it = new UberData(); it.octaves = octaves; it.perturb = Random.Range(-.4f, .4f); it.sharpness = Random.Range(-1f, 1f); it.amplify = Random.Range(0, .5f); it.altitudeErosion = Random.Range(0, .25f); it.ridgeErosion = Random.Range(0, 1.0f); it.slopeErosion = Random.Range(0, 1.0f); it.lacunarity = Random.Range(1.1f, 2.5f); it.gain = Random.Range(.2f, .8f); it.startAmplitude = Random.Range(0.1f, 3f); it.scale = Random.Range(.0005f, .0016f); return(it); }