void Start() { childT = transform.FindChild("GameObject (1)"); saveTextMesh = childT.GetComponent <TextMesh>(); mainCamera = Camera.main.transform; navigator = GetComponent <NavMeshAgent>(); UI = FindObjectOfType <UIManager_Aidan>(); }
void Start() { UI = FindObjectOfType <UIManager_Aidan>(); playerRef = FindObjectOfType <PETER_PlayerMovement>(); }
void Start() { playerRef = FindObjectOfType <PETER_PlayerMovement>(); UI = FindObjectOfType <UIManager_Aidan>(); sword = FindObjectOfType <PickupSword_Aidan>(); }
void Start() { playerRef = FindObjectOfType <PETER_PlayerAttack>(); UI = FindObjectOfType <UIManager_Aidan>(); }
void Awake() { myCollider = GetComponent <CapsuleCollider>(); navigator = GetComponent <NavMeshAgent>(); UI = FindObjectOfType <UIManager_Aidan>(); }