예제 #1
0
        private void ReleaseNotesFromStream(uint endSample)
        {
            if (noteStream.ContainsKey(endSample))
            {
                foreach (PRoll_Slot n in noteStream[endSample])
                {
                    instrument.NoteOff(n.Note);

                    //Main thread animations
                    deHighlightNote_list.Add(n);
                }

                //Main thread animations
                deHighlightNote = true;

                noteStream.Remove(endSample);
            }
        }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.A))
        {
            synth.NoteOn(keyMap[KeyCode.A]);
        }
        if (Input.GetKeyUp(KeyCode.A))
        {
            synth.NoteOff(keyMap[KeyCode.A]);
        }

        if (Input.GetKeyDown(KeyCode.W))
        {
            synth.NoteOn(keyMap[KeyCode.W]);
        }
        if (Input.GetKeyUp(KeyCode.W))
        {
            synth.NoteOff(keyMap[KeyCode.W]);
        }

        if (Input.GetKeyDown(KeyCode.S))
        {
            synth.NoteOn(keyMap[KeyCode.S]);
        }
        if (Input.GetKeyUp(KeyCode.S))
        {
            synth.NoteOff(keyMap[KeyCode.S]);
        }

        if (Input.GetKeyDown(KeyCode.E))
        {
            synth.NoteOn(keyMap[KeyCode.E]);
        }
        if (Input.GetKeyUp(KeyCode.E))
        {
            synth.NoteOff(keyMap[KeyCode.E]);
        }

        if (Input.GetKeyDown(KeyCode.D))
        {
            synth.NoteOn(keyMap[KeyCode.D]);
        }
        if (Input.GetKeyUp(KeyCode.D))
        {
            synth.NoteOff(keyMap[KeyCode.D]);
        }

        if (Input.GetKeyDown(KeyCode.F))
        {
            synth.NoteOn(keyMap[KeyCode.F]);
        }
        if (Input.GetKeyUp(KeyCode.F))
        {
            synth.NoteOff(keyMap[KeyCode.F]);
        }

        if (Input.GetKeyDown(KeyCode.T))
        {
            synth.NoteOn(keyMap[KeyCode.T]);
        }
        if (Input.GetKeyUp(KeyCode.T))
        {
            synth.NoteOff(keyMap[KeyCode.T]);
        }

        if (Input.GetKeyDown(KeyCode.G))
        {
            synth.NoteOn(keyMap[KeyCode.G]);
        }
        if (Input.GetKeyUp(KeyCode.G))
        {
            synth.NoteOff(keyMap[KeyCode.G]);
        }

        if (Input.GetKeyDown(KeyCode.Y))
        {
            synth.NoteOn(keyMap[KeyCode.Y]);
        }
        if (Input.GetKeyUp(KeyCode.Y))
        {
            synth.NoteOff(keyMap[KeyCode.Y]);
        }

        if (Input.GetKeyDown(KeyCode.H))
        {
            synth.NoteOn(keyMap[KeyCode.H]);
        }
        if (Input.GetKeyUp(KeyCode.H))
        {
            synth.NoteOff(keyMap[KeyCode.H]);
        }

        if (Input.GetKeyDown(KeyCode.U))
        {
            synth.NoteOn(keyMap[KeyCode.U]);
        }
        if (Input.GetKeyUp(KeyCode.U))
        {
            synth.NoteOff(keyMap[KeyCode.U]);
        }

        if (Input.GetKeyDown(KeyCode.J))
        {
            synth.NoteOn(keyMap[KeyCode.J]);
        }
        if (Input.GetKeyUp(KeyCode.J))
        {
            synth.NoteOff(keyMap[KeyCode.J]);
        }
    }