public void Kill() { if (CreatureDead != null) { CreatureDead(this); } UIDepthHandler.GetInstance().Text.Remove(NameText.GetComponent <Text>()); Destroy(NameText); // create food on death /* * for (int i = 0; i < 3; i++) * { * Vector3 pos = CommonUtilities.RandomVector3(1, 1, 1); * var fb = Instantiate((GameObject) Resources.Load("Prefabs/Foodbit"), pos, Quaternion.identity); * var fbS = fb.AddComponent<Food>(); * fbS.Energy = Random.Range(5, 20); * var scale = CommonUtilities.ConvertRange(fbS.Energy, 0.5f, 0.8f, 0.8f, 2); * fb.transform.localScale = new Vector3(scale, scale, scale); * } */ Destroy(gameObject); }
private void Start() { _food = (GameObject)Resources.Load("Prefabs/Foodbit"); string name = this.name.ToLower(); _settingsReader = SettingsReader.GetInstance(); TempDataTracker.GetInstance(); UiDepthHandler = UIDepthHandler.GetInstance(); SpawnerOrganiser = SpawnerOrganiser.GetInstance(); CreatureCounterObservor = CreatureCounterObservor.GetInstance(); SetupVariables(); Energy = TotalEnergy; Creatures = new ArrayList(); Foods = new ArrayList(); }
// Setup floating name private void NameSetup() { GameObject uiCanvas = GameObject.Find("Canvas"); NameText = new GameObject(); NameText.name = name; NameText.AddComponent <CanvasRenderer>(); NameText.AddComponent <RectTransform>(); Text text = NameText.AddComponent <Text>(); text.horizontalOverflow = HorizontalWrapMode.Overflow; text.gameObject.layer = 5; text.font = (Font)Resources.Load("Fonts/Flow"); text.fontSize = 24; text.transform.SetParent(uiCanvas.transform); text.text = name; UIDepthHandler uiDepth = UIDepthHandler.GetInstance(); uiDepth.AddToCanvas(text); NameText.AddComponent <CreatureReference>(); NameText.GetComponent <CreatureReference>().creatureReference = this.gameObject; }