private void Awake() { titleSreenUI.gameObject.SetActive(true); titleSreenUI.alpha = 0; gameLogoSprite.sprite2D = fmc.game.Settings.gameLogo; gameLogoSprite.MakePixelPerfect(); gameLogoSprite.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnWidth; Transform bottomAnchorTarget = gameLogoSprite.bottomAnchor.target; gameLogoSprite.SetAnchor(gameLogoSprite.leftAnchor.target.gameObject, 5, 5, -5, -5); gameLogoSprite.bottomAnchor.target = bottomAnchorTarget; gameLogoSprite.bottomAnchor.absolute = -5; gameLogoSprite.ResetAndUpdateAnchors(); gdprButton.onClick.Add(new EventDelegate(ShowGDPRPrompt)); playButton.onClick.Add(new EventDelegate(OnPlayButtonPressed)); allScreenButton.onClick.Add(new EventDelegate(OnPlayButtonPressed)); gameUI.gameObject.SetActive(true); gameUI.alpha = 0; tutorialLabel.text = fmc.game.Settings.tutorialMessage; gameOverUI.gameObject.SetActive(true); gameOverUI.alpha = 0; gameOverSecondChanceUI.gameObject.SetActive(false); newBestScoreLabel.gameObject.SetActive(false); allScreenButton.gameObject.SetActive(false); fmc.ads.LoadInterstitial(); hasLost = false; }
private void ImageSet(NewImageEffect effect, bool isSprite, bool isAlpha, bool isPos) { //决定操作对象 UI2DSprite ui = bgSprite; if (effect.target == NewImageEffect.ImageType.Fore) { ui = GetSpriteByDepth(effect.depth); } ui.shader = Shader.Find("Unity/Transparent Colored"); if (isSprite) { ui.sprite2D = LoadBackground(effect.state.spriteName); if (effect.target == NewImageEffect.ImageType.Fore) { ui.sprite2D = LoadCharacter(effect.state.spriteName); ui.MakePixelPerfect(); } } if (isAlpha) { ui.alpha = effect.state.spriteAlpha; } if (isPos) { ui.transform.localPosition = string.IsNullOrEmpty(effect.defaultpos) ? effect.state.GetPosition() : SetDefaultPos(ui, effect.defaultpos); } }
void ChangeSprite() { _NowFrame++; if (_NowFrame >= _Sprites.Length) { _NowFrame = 0; if (!_Loop && _OnePlayEffect) { if (_ObjectPooler) { gameObject.SetActive(false); } else { Destroy(gameObject); } } if (!_Loop) { _Play = false; } } if (_Play) { _MySprite.sprite2D = _Sprites[_NowFrame]; } if (_Snap) { _MySprite.MakePixelPerfect(); } }
/* 采用了krkr的图像处理方式 * Depth为图像的唯一编号 * 表示了深度,数字越大越靠前 */ public static ImageEffect SetSpriteByDepth(int depth, Sprite sprite) { UI2DSprite ui = null; if (charaPanel.transform.Find("sprite" + depth) != null) { ui = charaPanel.transform.Find("sprite" + depth).GetComponent <UI2DSprite>(); } else { GameObject go = Resources.Load("Prefab/Character") as GameObject; go = NGUITools.AddChild(charaPanel, go); go.transform.name = "sprite" + depth; ui = go.GetComponent <UI2DSprite>(); } EffectBuilder builder = new EffectBuilder(); ImageEffect e = builder.UI(ui) .TotalTime(0) .Init(() => { ui.alpha = 0; ui.depth = depth; ui.sprite2D = sprite; ui.MakePixelPerfect(); }) .AnimateUpdate((aim, totaltime, nowtime) => { }).Get(); return(e); }
UI2DSprite AddSprite(Transform spritesContainer, Sprite letterSprite, int horDock, int spriteIndex) { GameObject letterObject = null; UI2DSprite uiSprite = null; if (spriteIndex < spritesContainer.childCount) { letterObject = spritesContainer.GetChild(spriteIndex).gameObject; uiSprite = letterObject.GetComponent <UI2DSprite>(); } else { letterObject = NGUITools.AddChild(spritesContainer.gameObject); letterObject.name = "Letter"; uiSprite = letterObject.AddComponent <UI2DSprite>(); } uiSprite.sprite2D = letterSprite; uiSprite.color = fontColor; uiSprite.onPostFill = OnGradientSetColor; uiSprite.MakePixelPerfect(); uiSprite.depth = depth; uiSprite.shader = uiSprite.shader; letterObject.transform.localPosition = new Vector3(horDock + uiSprite.width / 2, spriteIndex * veticalPadding, 0); return(uiSprite); }
static void ReplaceTo2DSprite() { // 取得所有選取對象. Object[] SelectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.Unfiltered); //遍历所有的游戏对象 foreach (Object obj in SelectedAsset) { GameObject pGObj = (GameObject)obj; SpriteRenderer[] pRenderer = pGObj.GetComponentsInChildren <SpriteRenderer>(); foreach (SpriteRenderer pRender in pRenderer) { pRender.gameObject.transform.localScale = Vector3.one; UI2DSprite pSprite = pRender.gameObject.AddComponent <UI2DSprite>(); pSprite.sprite2D = pRender.sprite; pSprite.depth = pRender.sortingOrder; pSprite.color = pRender.color; pSprite.MakePixelPerfect(); } } //刷新编辑器 AssetDatabase.Refresh(); }
/// <summary> /// Convenience function that changes the sprite. /// </summary> protected void SetSprite (UnityEngine.Sprite sp) { if (sp != null && mSprite2D != null && mSprite2D.sprite2D != sp) { mSprite2D.sprite2D = sp; if (pixelSnap) mSprite2D.MakePixelPerfect(); } }
public void EvidenceInfoFresh(Evidence evi) { //提供给证据按钮的点击事件调用 evidenceImage.sprite2D = Resources.Load <Sprite>(evi.imagePath); evidenceImage.MakePixelPerfect(); introductionText.text = evi.introduction; }
public static void ChangeUI2DSpriteFromFile(UI2DSprite uiSpr, string texname) { Texture2D texture2D = NGUIUtil.LoadTexture(texname); Rect rect = new Rect(0f, 0f, (float)texture2D.width, (float)texture2D.height); Vector2 pivot = new Vector2(0f, 0f); uiSpr.sprite2D = Sprite.Create(texture2D, rect, pivot, 1f); uiSpr.MakePixelPerfect(); }
private void Start() { if (fmc.game.Settings.companyLogo) { companySprite.MakePixelPerfect(); companySprite.keepAspectRatio = UIWidget.AspectRatioSource.BasedOnWidth; companySprite.SetAnchor(companySprite.leftAnchor.target.gameObject, 20, 0, -20, 0); companySprite.UpdateAnchors(); } }
// Update is called once per frame void Update() { TextureShow.sprite2D = SpriteShow.sprite; TextureShow.color = SpriteShow.color; if (NowSprite != TextureShow.sprite2D) { TextureShow.MakePixelPerfect(); NowSprite = TextureShow.sprite2D; } }
static public int MakePixelPerfect(IntPtr l) { try { UI2DSprite self = (UI2DSprite)checkSelf(l); self.MakePixelPerfect(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int MakePixelPerfect(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UI2DSprite obj = (UI2DSprite)ToLua.CheckObject <UI2DSprite>(L, 1); obj.MakePixelPerfect(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// ------------------------------------------------------------------ static public UI2DSprite ChangeTo2DSprite(SpriteRenderer pRender) { pRender.gameObject.transform.localScale = Vector3.one; UI2DSprite pSprite = pRender.gameObject.AddComponent <UI2DSprite>(); pSprite.sprite2D = pRender.sprite; pSprite.depth = pRender.sortingOrder; pSprite.color = pRender.color; pSprite.MakePixelPerfect(); Destroy(pRender); return(pSprite); }
// Update is called once per frame void Update() { if (transform.localScale != Vector3.one * 100) { transform.localScale = Vector3.one * 100; } if (NowSprite != TextureShow.sprite2D) { NowSprite = TextureShow.sprite2D; TextureShow.sprite2D = SpriteShow.sprite; TextureShow.color = SpriteShow.color; TextureShow.MakePixelPerfect(); } }
private IEnumerator DetectMoving(Sprite nextSprite, Sprite nextChara = null, float time = 0.2f) { //当前背景与前景一起淡出 float t = 1; while (t > 0) { t = Mathf.MoveTowards(t, 0, 1 / time * Time.deltaTime); if (nextSprite != null) { bgSprite.alpha = t; } fgPanel.alpha = t; yield return(null); } //预处理 if (nextSprite != null) { bgSprite.sprite2D = nextSprite; } fgPanel.transform.DestroyChildren(); if (nextChara != null) { UI2DSprite sp = GetSpriteByDepth(0); sp.sprite2D = nextChara; sp.MakePixelPerfect(); sp.transform.localPosition = SetDefaultPos(sp, "middle"); } //背景的再次显示 while (t < 1) { t = Mathf.MoveTowards(t, 1, 1 / time * Time.deltaTime); if (nextSprite != null) { bgSprite.alpha = t; } fgPanel.alpha = t; yield return(null); } //前景的再次显示 //t = 0; //while (t < 1) //{ // t = Mathf.MoveTowards(t, 1, 1 / time * Time.deltaTime); // fgPanel.alpha = t; // yield return null; //} }
void OnClickFacebookLoginBtn(GameObject sender) { NativeManager.Instance.FaceBookLogin(() => { NativeManager.Instance.GetUserFirstName((userName) => { MessageLbl.text = userName; }); NativeManager.Instance.GetProfile((sprite) => { Profile.gameObject.SetActive(true); Profile.sprite2D = sprite; Profile.MakePixelPerfect(); }); }); }
/// <summary> /// 渐变预处理 /// </summary> /// <param name="effect"></param> /// <param name="callback"></param> private IEnumerator PreTransByDepth(NewImageEffect effect, Action callback) { //向TransList添加层数 transList.Add(effect.depth, effect); UI2DSprite originSprite = GetSpriteByDepth(effect.depth); UI2DSprite transSprite = GetTransByDepth(effect.depth); //复制本体给Trans层 transSprite.sprite2D = originSprite.sprite2D; if (effect.depth != -1) { transSprite.MakePixelPerfect(); } transSprite.alpha = originSprite.alpha; transSprite.depth = originSprite.depth + 1; yield return(null); //更换本体层内容 originSprite.alpha = 0; if (effect.depth != -1) { originSprite.sprite2D = LoadCharacter(effect.state.spriteName); originSprite.MakePixelPerfect(); } else { originSprite.sprite2D = LoadBackground(effect.state.spriteName); } if (!string.IsNullOrEmpty(effect.defaultpos)) { originSprite.transform.localPosition = SetDefaultPos(originSprite, effect.defaultpos); } else { originSprite.transform.localPosition = effect.state.GetPosition(); } callback(); }
/// <summary> /// 设置头像 /// </summary> /// <param name="str"></param> private void SetAvatar(string str) { if (str == string.Empty) { avatarSprite.sprite2D = null; } else { avatarSprite.sprite2D = Resources.Load <Sprite>("Character/" + str); if (str.Contains("Icon")) { avatarSprite.width = 150; avatarSprite.height = 150; } else { avatarSprite.MakePixelPerfect(); } //顶边中心靠上 float h = avatarSprite.height; avatarSprite.transform.localPosition = new Vector3(0, -h / 2 + 140); } }
void LoadCharacterSprite(int index) { var spr = Resources.Load <Sprite>(string.Format("Character/character_{0:00}", index + 1)); m_characterSpr.sprite2D = spr; //이미지 크기를 원래 크기로 맞춰주는것. 즉 snap m_characterSpr.MakePixelPerfect(); m_characterSpr.transform.localPosition = m_charSprPos[index]; m_className.text = m_classNameList[index]; m_charName.text = m_charNameList[index]; m_charIconSpr.spriteName = string.Format("select_character_{0:00}", index + 1); m_charSprTween.from = m_characterSpr.transform.localPosition; m_charSprTween.to = m_charSprTween.from + Vector3.down * 20; m_charSprTween.ResetToBeginning(); m_charSprTween.PlayForward(); m_gemOwned.text = "보유 : [00FF00]" + PlayerDataManager.Instance.GetGem() + "[-]"; RefreshInfo(index); }
public static ImageEffect ChangeByDepth(int depth, Sprite sprite) { if (charaPanel.transform.Find("sprite" + depth) == null) { return(null); } else { EffectBuilder builder = new EffectBuilder(); UI2DSprite ui = charaPanel.transform.Find("sprite" + depth).GetComponent <UI2DSprite>(); ImageEffect e = builder.UI(ui) .TotalTime(0) .Init(() => { ui.sprite2D = sprite; ui.MakePixelPerfect(); }) .AnimateUpdate((aim, totaltime, nowtime) => { }) .Finish(() => { }) .Get(); return(e); } }
void GetCurCharInfo() { if (m_menu[(int)eLobbyMenuType.Character].m_type == eLobbyMenuType.Character) { LobbyMenu_Character menu = m_menu[(int)eLobbyMenuType.Character].gObj.GetComponent <LobbyMenu_Character>(); var spr = menu.GetCharSprite(); var pos = menu.GetCharSprPosition(PlayerDataManager.Instance.GetCurHero() - 1); //로비의 캐릭터 이미지를 현재 선택된 것으로 변경 m_charSpr.sprite2D = spr; m_charSpr.MakePixelPerfect(); m_charSpr.transform.localPosition = pos + Vector3.up * 80f; //캐릭터 아이콘도 변경 m_charIconSpr.spriteName = string.Format("select_character_{0:00}", PlayerDataManager.Instance.GetCurHero()); //각 캐릭터의 이미지마다 Tween 포지션이 다르므로 각자의 포지션으로 변경 후 시작시켜줌. m_charTween.from = m_charSpr.transform.localPosition; m_charTween.to = m_charTween.from + Vector3.down * 20f; m_charTween.ResetToBeginning(); m_charTween.PlayForward(); } }
private void Awake() { UIEventListener.Get(GoogleLoginBtn).onClick = (sender) => { if (!NativeManager.Instance.IsGoogleLogin) { NativeManager.Instance.GoogleLogin(); } }; UIEventListener.Get(GoogleLogoutBtn).onClick = (sender) => { if (NativeManager.Instance.IsGoogleLogin) { NativeManager.Instance.GoogleLogout(); } }; UIEventListener.Get(GoogleImageBtn).onClick = (sender) => { if (NativeManager.Instance.IsGoogleLogin) { MessageLbl.text = NativeManager.Instance.GetGoogleId(); Profile.sprite2D = NativeManager.Instance.GetGoogleImage(); Profile.MakePixelPerfect(); } }; UIEventListener.Get(GoogleShowAchievementBtn).onClick = (sender) => { if (NativeManager.Instance.IsGoogleLogin) { NativeManager.Instance.GoogleShowAchievement(); } }; UIEventListener.Get(GoogleUseAchievementBtn).onClick = (sender) => { if (NativeManager.Instance.IsGoogleLogin) { NativeManager.Instance.GoogleUseAchievement(100f, (result) => { MessageLbl.text = result; }); } }; UIEventListener.Get(GoogleShowLeaderBoardBtn).onClick = (sender) => { if (NativeManager.Instance.IsGoogleLogin) { NativeManager.Instance.GoogleShowLeaderBoard(); } }; UIEventListener.Get(GoogleUseLeaderBoardBtn).onClick = (sender) => { if (NativeManager.Instance.IsGoogleLogin) { NativeManager.Instance.GoogleUseLeaderBoard((long)Random.Range(1, 100000), (result) => { MessageLbl.text = result; }); } }; UIEventListener.Get(GoogleGetLeaderBoardScoreBtn).onClick = (sender) => { if (NativeManager.Instance.IsGoogleLogin) { MessageLbl.text = ""; NativeManager.Instance.GoogleGetLeaderBoardScore(result => { UnityEngine.SocialPlatforms.IScore[] scoreArray = result; MessageLbl.text = scoreArray.Length.ToString() + "개 데이터 있음"; if (scoreArray.Length > 0) { for (int i = 0; i < scoreArray.Length; ++i) { MessageLbl.text += string.Format("User Id : {0}, Value : {1}, Rank : {2}\n\n", scoreArray[i].userID, scoreArray[i].value, scoreArray[i].rank); } } }); } }; UIEventListener.Get(FaceBookLoginBtn).onClick = (sender) => { Debug.Log("FACEBOOK LOGIN..."); FaceBookLogin(); }; UIEventListener.Get(FaceBookLogoutBtn).onClick = (sender) => { Debug.Log("FACEBOOK LOGOUT..."); FaceBookLogout(); }; UIEventListener.Get(FaceBookTestBtn).onClick = (sender) => { MessageLbl.text = "FACEBOOK TEST BTN"; SetScores(); }; UIEventListener.Get(FaceBookShowTestBtn).onClick = (sender) => { MessageLbl.text = "FACEBOOK SHOW TEST BTN"; QueryScores(); }; }
void LoadInventoryInfo() { m_charMenu = m_charMenu.gObj.GetComponent <LobbyMenu_Character>(); var spr = m_charMenu.GetCharSprite(); var pos = m_charMenu.GetCharSprPosition(PlayerDataManager.Instance.GetCurHero() - 1); //로비의 캐릭터 이미지를 현재 선택된 것으로 변경 m_charSpr.sprite2D = spr; m_charSpr.MakePixelPerfect(); m_charSpr.transform.localPosition = pos + Vector3.up * 400f; m_charTween.from = m_charSpr.transform.localPosition; m_charTween.to = m_charTween.from + Vector3.down * 20f; m_charTween.ResetToBeginning(); m_charTween.PlayForward(); for (int i = 0; i < PlayerDataManager.Instance.GetEquipmentsNums(); i++) { if (PlayerDataManager.Instance.IsOwnedItem(i)) { string target = string.Format("Equipment/Equipment_{0:00}", i + 1); if (!m_itemDict.ContainsKey(target)) { GameObject equips = Resources.Load <GameObject>(target); var equip = Instantiate(equips) as GameObject; Item item = equip.GetComponent <Item>(); m_itemDict.Add(target, item); equip.transform.SetParent(m_uiGrid.transform); equip.transform.localPosition = Vector3.zero; equip.transform.localScale = Vector3.one; //장착되어있던 장비들 처리. if (PlayerDataManager.Instance.IsEquippedItem(item.m_class, (int)item.m_type)) { switch (item.m_class) { case Item.eItemClass.Weapon: m_equipItems[0].spriteName = item.m_icon.spriteName; break; case Item.eItemClass.Armor: m_equipItems[1].spriteName = item.m_icon.spriteName; break; case Item.eItemClass.Acc: m_equipItems[2].spriteName = item.m_icon.spriteName; break; default: break; } } } } } m_uiGrid.Reposition(); //다시 자식들을 정렬하게함. }
public void RunEffect(NewImageEffect effect, Action callback) { //决定操作对象 UI2DSprite ui = bgSprite; bool isback = true; switch (effect.target) { case NewImageEffect.ImageType.Back: ui = bgSprite; break; case NewImageEffect.ImageType.Fore: ui = GetSpriteByDepth(effect.depth); isback = false; break; default: break; } //操作模式 switch (effect.operate) { case NewImageEffect.OperateMode.SetSprite: ui.sprite2D = isback ? LoadBackground(effect.state.spriteName) : LoadCharacter(effect.state.spriteName); if (!isback) { ui.MakePixelPerfect(); } callback(); break; case NewImageEffect.OperateMode.SetAlpha: ui.alpha = effect.state.spriteAlpha; callback(); break; case NewImageEffect.OperateMode.SetPos: if (!string.IsNullOrEmpty(effect.defaultpos)) { SetDefaultPos(ui, effect.defaultpos); } else { ui.transform.localPosition = effect.state.GetPosition(); } callback(); break; case NewImageEffect.OperateMode.Fade: if (effect.target == NewImageEffect.ImageType.All) { StartCoroutine(FadeAll(effect, callback, true, true)); } else if (effect.target == NewImageEffect.ImageType.AllChara) { StartCoroutine(FadeAll(effect, callback, false, false)); } else if (effect.target == NewImageEffect.ImageType.AllPic) { StartCoroutine(FadeAll(effect, callback, true, false)); } else { StartCoroutine(Fade(ui, effect, callback)); } break; case NewImageEffect.OperateMode.Move: StartCoroutine(Move(ui, effect, callback)); break; case NewImageEffect.OperateMode.Remove: break; } }
private static void ProcessCurrencyLabel(GameObject prefabInstance) { MoneyIcon[] currencys = prefabInstance.GetComponentsInChildren <MoneyIcon>(); Transform pa = currencys[0].transform.parent.parent; Transform tempBG = null; Transform tempBtn = null; Transform tempLabel = null; Transform tempList = null; for (int i = 0; i < pa.childCount; i++) { Transform temp = pa.GetChild(i); if (temp == null) { continue; } if (temp.name.Contains("bg")) { tempBG = temp; continue; } if (temp.name.Contains("Return") || temp.name.Contains("btn") || temp.GetComponent <BoxCollider2D>() != null) { tempBtn = temp; continue; } if (temp.GetComponent <UILabel>() != null) { tempLabel = temp; continue; } if (temp.name.Contains("list")) { tempList = temp; continue; } temp.gameObject.SetActive(false); } if (tempLabel == null || tempBG == null || tempBtn == null || tempList == null) { Debug.LogErrorFormat("{0} label:{1} BG:{2} Btn:{3} list:{4}", prefabInstance.name, tempLabel != null, tempBG != null, tempBtn != null, tempList != null); if (tempLabel == null && (tempBG != null && tempBtn != null)) { GameObject tempObj = new GameObject("Name"); tempObj.transform.SetParent(tempBG.transform.parent); tempObj.transform.localScale = new Vector3(1, 1, 1); tempObj.transform.rotation = Quaternion.identity; tempObj.transform.localPosition = Vector3.zero; UILabel label = tempObj.AddComponent <UILabel>(); UIFont tempFont = (UIFont)AssetDatabase.LoadAssetAtPath("Assets/ArtResources/Font/FZZZHUNHJW.prefab", typeof(UIFont)); label.bitmapFont = tempFont; label.text = "Name"; label.GetOrAddComponent <UIFontAuto>().fontID = 28; tempLabel = label.transform; } else { return; } //return; } tempBG.parent.transform.localPosition = Vector3.zero; Debug.Log("Success: " + prefabInstance.name + " : " + currencys.Length); SetBG(tempBG, prefabInstance); ReturnBtn(tempBtn, prefabInstance, tempBG); SetLabel(tempLabel, tempBG); SetList(tempList, tempBG); List <Transform> tempArray = new List <Transform>(); for (int i = 0; i < currencys[0].transform.parent.childCount; i++) { if (currencys[0].transform.parent.GetChild(i).gameObject.activeSelf == false) { continue; } tempArray.Add(currencys[0].transform.parent.GetChild(i)); } tempArray.Sort((a, b) => { return(b.transform.localPosition.x.CompareTo(a.transform.localPosition.x)); }); for (int i = tempArray.Count - 1; i >= 0; i--) { if (i == 0) { tempArray[0].transform.localPosition = new Vector3(13, 0, 0); } if (i == 1) { tempArray[1].transform.localPosition = new Vector3(-250, 0, 0); } if (i == 2) { tempArray[2].transform.localPosition = new Vector3(-513, 0, 0); } } //return; //MoneyIcon[] currencys = prefabInstance.GetComponentsInChildren<MoneyIcon>(); if (currencys.Length > 0) { foreach (var eachCurrency in currencys) { //重新排下 //1.背景 Sprite spriteBg = (Sprite)AssetDatabase.LoadAssetAtPath("Assets/ArtResources/allArtRes_optimize_/Resources/Icon/CommonCurrency/Common_Zy.png", typeof(Sprite)); UI2DSprite bgSprite = eachCurrency.GetComponent <UI2DSprite>(); bgSprite.sprite2D = spriteBg; bgSprite.type = UIBasicSprite.Type.Sliced; //x z //y w bgSprite.border = new Vector4(21f, 12f, 21f, 12f); UIWidget bgWidget = eachCurrency.GetComponent <UIWidget>(); bgWidget.pivot = UIWidget.Pivot.Left; bgWidget.depth = 2; bgSprite.width = 245; bgSprite.height = 48; //icon UI2DSprite iconSprite = eachCurrency.icon.GetComponent <UI2DSprite>(); iconSprite.type = UIBasicSprite.Type.Simple; iconSprite.MakePixelPerfect(); UIWidget iconWidget = eachCurrency.icon.GetComponent <UIWidget>(); iconWidget.pivot = UIWidget.Pivot.Center; iconWidget.depth = 3; iconSprite.transform.localPosition = new Vector3(15f, 1f); //labelCount UIFont lFont = (UIFont)AssetDatabase.LoadAssetAtPath("Assets/ArtResources/Font/FZZZHUNHJW.prefab", typeof(UIFont)); UILabel labelCurrency = eachCurrency.labelCount; labelCurrency.bitmapFont = lFont; labelCurrency.alignment = NGUIText.Alignment.Center; labelCurrency.GetComponent <UIWidget>().pivot = UIWidget.Pivot.Center; labelCurrency.GetComponent <UIWidget>().depth = 60; //labelCurrency.fontSize = 23; //labelCurrency.spacingX = 0; labelCurrency.overflowMethod = UILabel.Overflow.ResizeFreely; labelCurrency.transform.localPosition = new Vector3(130, 0f, 0); labelCurrency.GetOrAddComponent <UIFontAuto>().fontID = 38; //btnadd icon //1.背景 if (eachCurrency.buttonAdd != null)//有的没有add按钮 { UI2DSprite addIconSprite = eachCurrency.buttonAdd.GetComponent <UI2DSprite>(); Sprite spriteAddIcon = (Sprite)AssetDatabase.LoadAssetAtPath("Assets/ArtResources/allArtRes_optimize_/Resources/Icon/CommonCurrency/Common_Btn_Add.png", typeof(Sprite)); addIconSprite.sprite2D = spriteAddIcon; addIconSprite.type = UIBasicSprite.Type.Simple; addIconSprite.MakePixelPerfect(); UIWidget addBtnWidget = eachCurrency.buttonAdd.GetComponent <UIWidget>(); addBtnWidget.pivot = UIWidget.Pivot.Center; addBtnWidget.depth = 3; addIconSprite.transform.localPosition = new Vector3(222.6f, 0.9f, 0f); } } } }