//伤害信息收缩 private void JianTouOnClick(GameObject go) { if (jiantouOpen) { btn_jiantou.cachedTransform.localScale = new Vector3(1, -1, 1); jiantouOpen = false; container.SetActive(false); heightTween.Replay(false); } else { btn_jiantou.cachedTransform.localScale = Vector3.one; heightTween.PlayForward(); jiantouOpen = true; } }