IEnumerator Ai_turn_control(TurnBaseScript.TurnState state) { stateTick = true; yield return(new WaitForSeconds(1)); TBS.state = state; stateTick = false; }
IEnumerator Ai_turn_control(TurnBaseScript.TurnState state) { if (active == true) { int x = 0; if (state != TurnBaseScript.TurnState.Attack) { x = 1; } stateTick = true; yield return(new WaitForSeconds(x)); TBS.state = state; stateTick = false; } }