private void SmartCardState_Transmitting(object sender, SmartCardEventArgs e) { Transmitting.InvokeIfAssigned(sender, e); }
/// <summary> /// Invoked after a player presses the transmission key. /// </summary> /// <param name="ev">The <see cref="TransmittingEventArgs"/> instance.</param> public static void OnTransmitting(TransmittingEventArgs ev) => Transmitting.InvokeSafely(ev);