private void CanvasOperator_Single_Start(Vector2 point) { Transformer transformer = this.Layer.TransformerMatrix.Destination; this._startingPoint = point; this._oldTransformer = transformer; this.TransformerMode = Transformer.ContainsNodeMode(point, transformer); this.Layer.TransformerMatrix.CacheTransform(); this.CanvasControl.Invalidate(); }
private Layerage GetTransformerLayer(Vector2 startingPoint, Matrix3x2 matrix) { switch (this.SelectionMode) { case ListViewSelectionMode.None: return(null); case ListViewSelectionMode.Single: { Layerage layerage = this.SelectionViewModel.SelectionLayerage; if (layerage is null) { return(null); } // Transformer Transformer transformer = layerage.GetActualTransformer(); this.TransformerMode = Transformer.ContainsNodeMode(startingPoint, transformer, matrix, false); return(layerage); } case ListViewSelectionMode.Multiple: foreach (Layerage layerage in this.SelectionViewModel.SelectionLayerages) { // Transformer Transformer transformer = layerage.GetActualTransformer(); TransformerMode mode = Transformer.ContainsNodeMode(startingPoint, transformer, matrix, false); if (mode != TransformerMode.None) { this.TransformerMode = mode; return(layerage); } } break; } return(null); }