protected override void OnEnable() { base.OnEnable(); _onLevelSpawn.Subscribe(SpawnSteps); _onLevelEnd.Subscribe(RespawnSteps); _onGameStart.Subscribe(StartGame); }
private void OnEnable() { if (TransformEvent) { TransformEvent.Subscribe(Align); } }
protected override void OnEnable() { base.OnEnable(); _onPlayerSpawn.Subscribe(SetTarget); }