/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); whitepixel = new Texture2D(GraphicsDevice, 1, 1); whitepixel.SetData(new Color[] { Color.White }); astarwaypoint = Content.Load<Texture2D>("AStarWayPoint"); edited = true; font = Content.Load<SpriteFont>("gameFont"); tools = new Tool[2][]; tools[0] = new Tool[4]; tools[1] = new Tool[4]; tools[0][0] = new Tool(TileType.GRASS, Content.Load<Texture2D>("Grass"), false, 1); tools[0][1] = new Tool(TileType.TREES, Content.Load<Texture2D>("Trees"), false, 2); tools[0][2] = new Tool(TileType.SWAMP, Content.Load<Texture2D>("Swamp"), false, 4); tools[0][3] = new Tool(TileType.PLAYER, Content.Load<Texture2D>("Player"), false, 0); tools[1][0] = new Tool(TileType.WATER, Content.Load<Texture2D>("Water"), false, 6); tools[1][1] = new Tool(TileType.ROCKS, Content.Load<Texture2D>("LavaRocks"), false, 8); tools[1][2] = new Tool(TileType.WALL, Content.Load<Texture2D>("Wall"), true, 0); tools[1][3] = new Tool(TileType.MONSTER, Content.Load<Texture2D>("Monster"), false, 0); map = new TileMap(10, 10, 16, whitepixel, tools[0][0]); toolmap = new ToolMap(578, 100, whitepixel, tools, font); // TODO: use this.Content to load your game content here }