예제 #1
0
 public static FinalizeAction finalizeAction = Finalize;          //class identified for FinalizeData
 public static void Finalize(TileData data, StopToken stop)
 {
     #if __MICROSPLAT__
     //creating control textures contents
     if (stop != null && stop.stop)
     {
         return;
     }
     data.GatherOutputs(typeof(MicroSplatOutput200),
                        out MicroSplatLayer[] layers,
                        out MatrixWorld[] matrices,
예제 #2
0
        public static FinalizeAction finalizeAction = Finalize;          //class identified for FinalizeData
        public static void Finalize(TileData data, StopToken stop)
        {
                        #if __MEGASPLAT__
            if (data.globals.megaSplatTexList == null)
            {
                return;
            }

            //creating control textures
            if (stop != null && stop.stop)
            {
                return;
            }
            data.GatherOutputs(typeof(MegaSplatOutput200),
                               out MegaSplatLayer[] layers,
                               out MatrixWorld[] matrices,
예제 #3
0
        public static FinalizeAction finalizeAction = Finalize;          //class identified for FinalizeData
        public static void Finalize(TileData data, StopToken stop)
        {
                        #if CTS_PRESENT
            if (data.globals.ctsProfile == null)
            {
                return;
            }

            //creating control textures
            if (stop != null && stop.stop)
            {
                return;
            }
            data.GatherOutputs(typeof(CTSOutput200),
                               out CTSLayer[] layers,
                               out MatrixWorld[] matrices,