public static FinalizeAction finalizeAction = Finalize; //class identified for FinalizeData public static void Finalize(TileData data, StopToken stop) { #if __MICROSPLAT__ //creating control textures contents if (stop != null && stop.stop) { return; } data.GatherOutputs(typeof(MicroSplatOutput200), out MicroSplatLayer[] layers, out MatrixWorld[] matrices,
public static FinalizeAction finalizeAction = Finalize; //class identified for FinalizeData public static void Finalize(TileData data, StopToken stop) { #if __MEGASPLAT__ if (data.globals.megaSplatTexList == null) { return; } //creating control textures if (stop != null && stop.stop) { return; } data.GatherOutputs(typeof(MegaSplatOutput200), out MegaSplatLayer[] layers, out MatrixWorld[] matrices,
public static FinalizeAction finalizeAction = Finalize; //class identified for FinalizeData public static void Finalize(TileData data, StopToken stop) { #if CTS_PRESENT if (data.globals.ctsProfile == null) { return; } //creating control textures if (stop != null && stop.stop) { return; } data.GatherOutputs(typeof(CTSOutput200), out CTSLayer[] layers, out MatrixWorld[] matrices,