// Update is called once per frame void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "Player") { bonusSound.Play(); if (SpeedUp) { countSpeedUps = speedBonus.SpeedUpCounter(1); } if (countSpeedUps > 4) { thePowerManger.ActivatePowerup(dublePoints, ManyCoins, SpeedUp, PowerUpLength); } else { thePowerManger.ActivatePowerup(dublePoints, ManyCoins, false, PowerUpLength); } gameObject.SetActive(false); } }
public void ButtonSpeedClicked() { thePowerManger.ActivatePowerup(false, false, true, 0); }