public void render(TgcTerrainEditor editor) { editor.doRender(); if (Enabled) { renderFloatingVegetation(); } }
public void render(TgcTerrainEditor editor) { if (Enabled) { configureTerrainEffect(editor.Terrain); bBrush.Render(); } renderText(); editor.doRender(); }
public void render(TgcTerrainEditor editor) { editor.doRender(); if (Enabled) renderFloatingVegetation(); }
public void render(TgcTerrainEditor editor) { if (Enabled) { configureTerrainEffect(editor.Terrain); bBrush.render(); } renderText(); editor.doRender(); }