private void add(TextureRegion region, out int posX, out int posY) { add(region.getTexture(), region.getRegionX(), region.getRegionY(), region.getRegionWidth(), region.getRegionHeight(), out posX, out posY); }
public void drawTextureRegion(TextureRegion textureRegion, float x, float y) { drawTextureRegion(textureRegion, x, y, textureRegion.getRegionWidth(), textureRegion.getRegionHeight()); }
public MonoGameSprite(TextureRegion region) : this(region, region.getRegionWidth(), region.getRegionHeight()) { }