protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); var ballTexture = Content.Load <Texture2D>(ASSET_NAME_BALL); _ball = new BallEntity(ballTexture, new Vector2(BALL_POS_X, BALL_POS_Y)); _ballManager = new BallManager(_ball); var groundTexture = Content.Load <Texture2D>(ASSET_NAME_GROUND); _groundManager = new GroundManager(groundTexture, _ball, _entityManager); _ballInputController = new BallInputController(_ball); _scoreBoardFont = Content.Load <SpriteFont>(ASSET_NAME_SCORE_BOARD_FONT); _scoreBoard = new ScoreBoardEntity(_scoreBoardFont, new Vector2(SCORE_BOARD_POS_X, SCORE_BOARD_POS_Y), _ball); var wallTexture = Content.Load <Texture2D>(ASSET_NAME_WALL); _wallManager = new WallManager(wallTexture, _ball, _scoreBoard, _entityManager); _coinPickupSoundEffect = Content.Load <SoundEffect>(ASSET_NAME_COIN_PICKUP); _rotatingCoinAnimation = new TextureAnimation(); _coin0 = Content.Load <Texture2D>(ASSET_NAME_COIN_0); _coin1 = Content.Load <Texture2D>(ASSET_NAME_COIN_1); _coin2 = Content.Load <Texture2D>(ASSET_NAME_COIN_2); _coin3 = Content.Load <Texture2D>(ASSET_NAME_COIN_3); _coin4 = Content.Load <Texture2D>(ASSET_NAME_COIN_4); _rotatingCoinAnimation.AddFrame(_coin0, ROTATING_COIN_ANIMATION_FRAME_DURATION); _rotatingCoinAnimation.AddFrame(_coin1, ROTATING_COIN_ANIMATION_FRAME_DURATION * 2); _rotatingCoinAnimation.AddFrame(_coin2, ROTATING_COIN_ANIMATION_FRAME_DURATION * 3); _rotatingCoinAnimation.AddFrame(_coin3, ROTATING_COIN_ANIMATION_FRAME_DURATION * 4); _rotatingCoinAnimation.AddFrame(_coin4, ROTATING_COIN_ANIMATION_FRAME_DURATION * 5); _rotatingCoinAnimation.Play(); _coinManager = new CoinManager(_coin0, _ball, _scoreBoard, _entityManager, _coinPickupSoundEffect, _rotatingCoinAnimation); _entityManager.AddEntity(_ball); _entityManager.AddEntity(_ballManager); _entityManager.AddEntity(_groundManager); _entityManager.AddEntity(_scoreBoard); _entityManager.AddEntity(_wallManager); _entityManager.AddEntity(_coinManager); _groundManager.Initialize(); }
private void load(TextureStore store) { string lane = HitObject.Lane == LanedHitLane.Air ? "air" : "ground"; normalAnimation.AddFrames(new[] { store.Get($"Minion/pippidon_{lane}_0"), store.Get($"Minion/pippidon_{lane}_0") }); hitAnimation.AddFrame(store.Get($"Minion/pippidon_{lane}_hit")); }
private void load(ISampleStore samples) { Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; Position = new Vector2(120.0f, .0f); animation = new TextureAnimation { Origin = Anchor.Centre, Anchor = Anchor.Centre, }; animation.AddFrame(textures.Get("redbird-upflap"), 200.0f); animation.AddFrame(textures.Get("redbird-downflap"), 200.0f); animation.AddFrame(textures.Get("redbird-midflap"), 200.0f); AddInternal(animation); AddInternal(flapSound = new DrawableSample(samples.Get("wing.ogg"))); Size = animation.Size; Scale = new Vector2(0.45f); }
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-") { const double default_frame_time = 1000 / 60d; Texture texture; Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}"); TextureAnimation animation = null; if (animatable) { for (int i = 0;; i++) { if ((texture = getFrameTexture(i)) == null) { break; } if (animation == null) { animation = new TextureAnimation { DefaultFrameLength = default_frame_time, Repeat = looping } } ; animation.AddFrame(texture); } } if (animation != null) { return(animation); } if ((texture = source.GetTexture(componentName)) != null) { return new Sprite { Texture = texture } } ; return(null); } } }
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-") { Texture texture; if (animatable) { var textures = getTextures().ToArray(); if (textures.Length > 0) { var animation = new TextureAnimation { DefaultFrameLength = getFrameLength(source, applyConfigFrameRate, textures), Repeat = looping, }; foreach (var t in textures) { animation.AddFrame(t); } return(animation); } } // if an animation was not allowed or not found, fall back to a sprite retrieval. if ((texture = source.GetTexture(componentName)) != null) { return new Sprite { Texture = texture } } ; return(null); IEnumerable <Texture> getTextures() { for (int i = 0; true; i++) { if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null) { break; } yield return(texture); } } }
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-") { Texture texture; Texture getFrameTexture(int frame) => GetTexture($"{componentName}{animationSeparator}{frame}"); TextureAnimation animation = null; if (animatable) { for (int i = 0;; i++) { if ((texture = getFrameTexture(i)) == null) { break; } if (animation == null) { animation = new TextureAnimation { DefaultFrameLength = default_frame_time, Repeat = looping } } ; animation.AddFrame(texture); } } if (animation != null) { return(animation); } if ((texture = GetTexture(componentName)) != null) { return new Sprite { Texture = texture } } ; return(null); }